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Nerubian Weaver

Anub'seran

  • Strength Anub'seran Strength
    15 + 1.5
  • Agility Anub'seran Agility
    14 + 2.5
  • Intelligence Anub'seran Intelligence
    15 + 1.8
  • Anub'seran

Urna Swarm

Raises a Scarab from a corpse.

Shukuchi

Causes the Nerubian Weaver to move so fast as to become invisible. Any units passed through will take damage. Lasts 4 seconds

Geminate Attack

Occasionally the Nerubian Weaver will send out two swarms, attacking an opponent twice. You must do an ordered attack to activate this.

Time Lapse

Warps the Weaver 5 seconds back in time, resetting the HP, Mana and position. Does not affect cooldown, gold or experience.

  • Scourge
  • 0.64 / 0.36
  • 46 - 56
  • 0.3 / 0.51
  • 2
  • 1.7
  • 290
  • 900
  • 425
  • 1800 / 800

The Nerubian Weaver counters his own weakness of being extremely fragile with constant bursts of maximum speed and invisibility, along with the ability to deal double damage periodically on an attack. He is the master of in, out, and back in. His Scarabs can spy the lay of the land to alert him to danger or his next victim. Finally, the Weaver can Time Lapse into the recent past, returning his location, hps and mana to where they were 5 seconds prior. Extremely quick and agile, but if caught off guard can quickly fall himself.

Anub'seran. The name of this creature strikes fear into all of those who have seen the Nerubians. Even the famed assassin Anub'arak is hesitant to fight this beast, which comes from the plane of the spirit world. He can swiftly walk through his enemies, bending their bodies to his will, causing pain while he strides through them. With his powers over the timeless plane, he can also step inside and throw himself into the past to keep himself from death. He can call an attack from the future to strike his foes, making his onslaught more deadly. Anub'seran. Only the fools do not fear his name.


Urna Swarm

  • Active
  • Instant
  • W

Raises a Scarab from a corpse. The Scarab can burrow to hide itself, or use Infestation to silence and deal damage over time in an AoE.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 10
  • 14 seconds
  • 900
  • N/A
  • Infinite
  • Corpses
  • Maximum of 2 Scarabs
  • 2
  • 10
  • 11 seconds
  • 900
  • N/A
  • Infinite
  • Corpses
  • Maximum of 4 Scarabs
  • 3
  • 10
  • 8 seconds
  • 900
  • N/A
  • Infinite
  • Corpses
  • Maximum of 6 Scarabs
  • 4
  • 10
  • 5 seconds
  • 900
  • N/A
  • Infinite
  • Corpses
  • Maximum of 8 Scarabs

Notes

• Scarabs have 450 movement speed, 200 HP, 6 armor, 1400/1400 normal vision, 400/400 burrowed vision, and 26-38 bounty.
• Scarabs are immune to magic.
• Infestation silences and deals 20 non-stacking damage per second in a 275 AoE for 3 seconds.
• Burrowed Scarabs are invisible and immobile.
• If you order Infestation to be cast while having multiple Scarabs selected, only one will cast instead of all of them.




Shukuchi

  • Active
  • Instant
  • C

Causes the Nerubian Weaver to move so fast as to become invisible. Any units passed through will take damage. Lasts 4 seconds



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 60
  • 12 seconds
  • N/A
  • 175
  • 4 seconds
  • Enemy units
  • Nerubian weaver becomes invisible. 90 damage to units passed through
  • 2
  • 60
  • 10 seconds
  • N/A
  • 175
  • 4 seconds
  • Enemy units
  • Nerubian weaver becomes invisible. 100 damage to units passed through
  • 3
  • 60
  • 8 seconds
  • N/A
  • 175
  • 4 seconds
  • Enemy units
  • Nerubian weaver becomes invisible. 110 damage to units passed through
  • 4
  • 60
  • 6 seconds
  • N/A
  • 175
  • 4 seconds
  • Enemy units
  • Nerubian weaver becomes invisible. 120 damage to units passed through

Notes

• Damage type: magical
• Can only damage a unit once per cast.




Geminate Attack

  • Passive
  • N/A
  • K

Occasionally the Nerubian Weaver will send out two swarms, attacking an opponent twice. You must do an ordered attack to activate this.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • 6 seconds
  • N/A
  • N/A
  • N/A
  • Enemy units and towers
  • Nerubian Weaver sends out two attacks
  • 2
  • N/A
  • 5 seconds
  • N/A
  • N/A
  • N/A
  • Enemy units and towers
  • Nerubian Weaver sends out two attacks
  • 3
  • N/A
  • 4 seconds
  • N/A
  • N/A
  • N/A
  • Enemy units and towers
  • Nerubian Weaver sends out two attacks
  • 4
  • N/A
  • 2.5 seconds
  • N/A
  • N/A
  • N/A
  • Enemy units
  • Nerubian Weaver sends out two attacks

Notes

• Geminate Attack is an Orb Effect.
• The extra attack will never trigger attack effects (orb effects, bash and critical strike).
• Nerubian Weaver needs an attack order for this ability to activate.
• The attack in which this skill procs is considered an Orb Effect Buff Placer, while the bonus attack is considered only an Orb Effect.
• Can affect towers.




Time Lapse

  • Active
  • Instant
  • T

Warps the Weaver 5 seconds back in time, resetting the HP, Mana and position. Does not affect cooldown, gold or experience.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 60 seconds
  • N/A
  • N/A
  • N/A
  • Self
  • Warps Nerubian Weaver 5 seconds in the past
  • 2
  • 75
  • 50 seconds
  • N/A
  • N/A
  • N/A
  • Self
  • Warps Nerubian Weaver 5 seconds in the past
  • 3
  • 0
  • 40 seconds
  • N/A
  • N/A
  • N/A
  • Self
  • Warps Nerubian Weaver 5 seconds in the past

Notes

• Removes negative buffs from Nerubian.