Developer's Blog

Remember me ?             Register


Nerubian Weaver

Anub'seran

  • Strength Anub'seran Strength
    15 + 1.5
  • Agility Anub'seran Agility
    14 + 2.5
  • Intelligence Anub'seran Intelligence
    15 + 1.8
  • Anub'seran

The Swarm

Summons a swarm of beetles.

Shukuchi

Causes the Nerubian Weaver to move so fast as to become invisible. Any units passed through will take damage. Lasts 4 seconds

Geminate Attack

Occasionally the Nerubian Weaver will send out two swarms, attacking an opponent twice. You must do an ordered attack to activate this.

Time Lapse

Warps the Weaver 5 seconds back in time, resetting his HP, Mana and position. Removes negative buffs.

  • Scourge
  • 0.64 / 0.36
  • 50 - 60
  • 0.3 / 0.51
  • 0.96
  • 1.8
  • 290
  • 900
  • 425
  • 1800 / 800

The Nerubian Weaver counters his own weakness of being extremely fragile with constant bursts of maximum speed and invisibility, along with the ability to deal double damage periodically on an attack. He is the master of in, out, and back in. Can send out swarms of beetles that latches onto his foes to create chaos among large armies or to reduce his prey's armor and damage them. Finally, the Weaver can Time Lapse into the recent past, returning his location, hps and mana to where they were 5 seconds prior. Extremely quick and agile, but if caught off guard can quickly fall himself.

Anub'seran. The name of this creature strikes fear into all of those who have seen the Nerubians. Even the famed assassin Anub'arak is hesitant to fight this beast, which comes from the plane of the spirit world. He can swiftly walk through his enemies, bending their bodies to his will, causing pain while he strides through them. With his powers over the timeless plane, he can also step inside and throw himself into the past to keep himself from death. He can call an attack from the future to strike his foes, making his onslaught more deadly. Anub'seran. Only the fools do not fear his name.


The Swarm

  • Active
  • Point
  • R

A swarm of 12 beetles will move towards the target point, each latching onto an enemy unit that it comes into contact with. Each unit will only get latched onto by one creature maximum.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 36
  • 3000
  • N/A
  • 8 seconds
  • Enemy units
  • Deals 15 damage per attack
  • 2
  • 100
  • 33
  • 3000
  • N/A
  • 12 seconds
  • Enemy units
  • Deals 20 damage per attack
  • 3
  • 100
  • 30
  • 3000
  • N/A
  • 16 seconds
  • Enemy units
  • Deals 25 damage per attack
  • 4
  • 100
  • 27
  • 3000
  • N/A
  • 20 seconds
  • Enemy units
  • Deals 30 damage per attack

Notes

• When a beetle latches on a a target, it will remain there until it is killed or the duration expires.
• Beetles are magic immune, but can be killed in 4 attacks from a hero, or 8 from other units.
• Every 1.35 seconds, the beetle will attack its target, dealing damage and reducing the target's armor by 1 until the beetle is killed or the duration expires.
• Beetles provide 321/321 sight, but will drop off their target if it becomes invisible.




Shukuchi

  • Active
  • Instant
  • C

Causes the Nerubian Weaver to move so fast as to become invisible. Any units passed through will take damage. Lasts 4 seconds



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 60
  • 12
  • N/A
  • 175
  • 4 seconds
  • Enemy units
  • Nerubian weaver becomes invisible. 90 damage to units passed through
  • 2
  • 60
  • 10
  • N/A
  • 175
  • 4 seconds
  • Enemy units
  • Nerubian weaver becomes invisible. 110 damage to units passed through
  • 3
  • 60
  • 8
  • N/A
  • 175
  • 4 seconds
  • Enemy units
  • Nerubian weaver becomes invisible. 130 damage to units passed through
  • 4
  • 60
  • 6
  • N/A
  • 175
  • 4 seconds
  • Enemy units
  • Nerubian weaver becomes invisible. 150 damage to units passed through

Notes

• Damage type: magical
• Can only damage a unit once per cast.
• Fade time: 0.25 seconds




Geminate Attack

  • Passive
  • N/A
  • K

Occasionally the Nerubian Weaver will send out two swarms, attacking an opponent twice. You must do an ordered attack to activate this.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • 6
  • N/A
  • N/A
  • N/A
  • Enemy units and structures
  • Nerubian Weaver sends out two attacks
  • 2
  • N/A
  • 5
  • N/A
  • N/A
  • N/A
  • Enemy units and structures
  • Nerubian Weaver sends out two attacks
  • 3
  • N/A
  • 4
  • N/A
  • N/A
  • N/A
  • Enemy units and structures
  • Nerubian Weaver sends out two attacks
  • 4
  • N/A
  • 2.5
  • N/A
  • N/A
  • N/A
  • Enemy units and structures
  • Nerubian Weaver sends out two attacks

Notes

• Geminate Attack is an Orb Effect.
• The extra attack will never trigger attack effects (orb effects, bash and critical strike).
• Nerubian Weaver needs an attack order for this ability to activate.
• The attack in which this skill procs is considered an Orb Effect and Buff Placer, while attacks that do not proc it and the bonus attack are considered only Orb Effects.




Time Lapse

  • Active
  • Instant
  • T

Warps the Weaver 5 seconds back in time, resetting his HP, Mana and position. Removes negative buffs.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 60
  • N/A
  • N/A
  • N/A
  • Self
  • Warps Nerubian Weaver 5 seconds in the past
  • 2
  • 75
  • 50
  • N/A
  • N/A
  • N/A
  • Self
  • Warps Nerubian Weaver 5 seconds in the past
  • 3
  • 0
  • 40
  • N/A
  • N/A
  • N/A
  • Self
  • Warps Nerubian Weaver 5 seconds in the past

Notes

• Removes most negative buffs from Nerubian Weaver.