Developer's Blog

Remember me ?             Register


Oracle

Nerif

  • Strength Nerif Strength
    18 + 1.9
  • Agility Nerif Agility
    15 + 1.7
  • Intelligence Nerif Intelligence
    23 + 2.9
  • Nerif

Fortune's End

Channels Nerif's power into a bolt of scouring energy for up to 2.9 seconds. When released the bolt strikes the targeted enemy, dealing damage and purging in an AoE around them. The purge duration is equal to the time spent channeling.

Fate's Edict

Nerif enraptures the target, rendering them unable to attack, granting them 100% spell resistance, and increasing the damage they take from other damage types by 50%. Can be cast on both allies and enemies.

Purifying Flames

Burns away impurities from the target, dealing heavy damage and causing them to regenerate life each second for 9 seconds. Can be cast on both allies and enemies.

False Promise

Temporarily alters the target ally's destiny, delaying all damage, healing and regeneration effects on them until False Promise ends. Ally is granted invisibility while attacking and moving. Removes all negative status effects when applied.

  • Sentinel
  • 0.3 / 0.7
  • 45-51
  • 0.3 / 0.83
  • 2.1
  • 1.4
  • 305
  • 900
  • 620
  • 1800 / 800

Coming soon!

Few have the knack for plucking the strings of fate, let alone seeing them for what they are. Fate is as mysterious as it is fickle, but for Nerif it has always been a burden. Those chosen must answer the call, and since boyhood he has been raised into the hallowed role of Oracle, proclaiming destiny's path to those worthy to hear of it. Though many of his ilk have chosen more peaceful routes to serving fate, he never felt that the future must be passively proclaimed. With the view of fate before him, his powers were suited by nudging and pulling threads and, where needed, severing them to better the life of all. It was inevitable that his abilities would culminate in deadly battle - he knew would come to pass, and he is ready to cut lives short to lengthen others.


Fortune's End

  • Active
  • Unit
  • T

Channels Nerif's power into a bolt of scouring energy for up to 2.9 seconds. When released the bolt strikes the targeted enemy, dealing damage and purging in an AoE around them. The purge duration is equal to the time spent channeling.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 130
  • 12
  • 650
  • 215
  • Up to 2.5 seconds
  • Enemies
  • 75 damage and Purge
  • 2
  • 130
  • 12
  • 650
  • 215
  • Up to 2.5 seconds
  • Enemies
  • 150 damage and Purge
  • 3
  • 130
  • 12
  • 650
  • 215
  • Up to 2.5 seconds
  • Enemies
  • 225 damage and Purge
  • 4
  • 130
  • 12
  • 650
  • 215
  • Up to 2.5 seconds
  • Enemies
  • 300 damage and Purge

Notes

• Damage type: magic
• The purge happens before the damage and also removes Fate's Edict and Purifying Flames.
• Minimum purge time is 0.3 seconds—Nerif's cast point.




Fate's Edict

  • Active
  • Unit
  • F

Nerif enraptures the target, rendering them unable to attack, granting them 100% spell resistance, and increasing the damage they take from other damage types by 50%. Can be cast on both allies and enemies.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 12
  • 700
  • N/A
  • 3 seconds
  • Allies and enemies
  • Grants target 100% spell resistance, but amplifies other damage by 50%
  • 2
  • 50
  • 12
  • 700
  • N/A
  • 4 seconds
  • Allies and enemies
  • Grants target 100% spell resistance, but amplifies other damage by 50%
  • 3
  • 50
  • 12
  • 700
  • N/A
  • 5 seconds
  • Allies and enemies
  • Grants target 100% spell resistance, but amplifies other damage by 50%
  • 4
  • 50
  • 12
  • 700
  • N/A
  • 6 seconds
  • Allies and enemies
  • Grants target 100% spell resistance, but amplifies other damage by 50%

Notes

• Damage type: pure




Purifying Flames

  • Active
  • Unit
  • E

Burns away impurities from the target, dealing heavy damage and causing them to regenerate life each second for 9 seconds. Can be cast on both allies and enemies.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 55
  • 3
  • 750
  • N/A
  • 9 seconds
  • Allies and enemies
  • 90 damage and heals for 11 HP per second
  • 2
  • 70
  • 3
  • 750
  • N/A
  • 9 seconds
  • Allies and enemies
  • 180 damage and heals for 22 HP per second
  • 3
  • 85
  • 3
  • 750
  • N/A
  • 9 seconds
  • Allies and enemies
  • 270 damage and heals for 33 HP per second
  • 4
  • 100
  • 3
  • 750
  • N/A
  • 9 seconds
  • Allies and enemies
  • 360 damage and heals for 44 HP per second

Notes

• Damage type: magic
• Damage is nonlethal on allies.
• This buff stacks.




False Promise

  • Active
  • Unit
  • R

Temporarily alters the target ally's destiny, delaying all damage, healing and regeneration effects on them until False Promise ends. Ally is granted invisibility while attacking and moving. Removes all negative status effects when applied.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 200
  • 20
  • 1000
  • N/A
  • 7 seconds
  • Allies
  • Grants invisibility and delays damage and healing, also removes debuffs
  • 2
  • 200
  • 20
  • 1000
  • N/A
  • 8 seconds
  • Allies
  • Grants invisibility and delays damage and healing, also removes debuffs
  • 3
  • 200
  • 20
  • 1000
  • N/A
  • 9 seconds
  • Allies
  • Grants invisibility and delays damage and healing, also removes debuffs

Notes

• The delayed healing is doubled when it is provided at the end of the duration.
• All damage and healing happen immediately once the buff ends. This damage is lethal and is credited to the original damage sources.