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Pandaren Brewmaster

Mangix

  • Strength Mangix Strength
    23 + 2.9
  • Agility Mangix Agility
    16 + 1.95
  • Intelligence Mangix Intelligence
    14 + 1.25
  • Mangix

Thunder Clap

Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.

Drunken Haze

Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss.

Drunken Brawler

Gives a chance to avoid attacks and to deal 2x critical damage.

Primal Split

Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.

  • Sentinel
  • 0.35 / 0.65
  • 52 - 59
  • 0.4 / 0.5
  • 3.3
  • 1.7
  • 300
  • Instant
  • 100 (melee)
  • 1800 / 800

The Brewmaster uses the ancient art of drunken fighting to bash his enemies to a bloody pulp while surviving even the most deadly attacks with ease. Thunder Clap deals a lot of damage to nearby enemies while slowing them significantly, giving the Brewmaster time to bash their skulls in with his drunken brawling skills. If an enemy seems too dangerous the Brewmaster douses them with Drunken Haze, which causes the majority of the target's physical attacks to miss their mark. Heroes who rely on physical attacks will find the Brewmaster nearly impossible to damage when he uses Drunken Haze and Drunken Brawler. In addition, even if the Brewmaster does seem to be in danger, he can split into three powerful elemental aspects with Primal Split. Each individual elemental panda is a dangerous fighter with their own unique abilities. The Brewmaster is a difficult enemy to defeat, and should be engaged only with overwhelming force.

Mangix originates from a deeply hidden and secret society located on the obscure island of Pandaria. He lived a sheltered life in his home within the Stonetalon Mountains, but even the far, golden reaches of Pandaria were affected by the dark hand of the Scourge. The elders heard the cries of the innocent, and saw the blood of the slain, and so, they agreed to send one elite warrior, hoping to turn the tides of battle and restore the Great Balance. What they did not know was that the local barkeep had trained for this very moment his entire life.


Thunder Clap

  • Active
  • Area
  • C

Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 90
  • 12 seconds
  • N/A
  • 400
  • 4.25 seconds on Heroes (8 on creeps)
  • Enemy Units
  • Deals 100 damage and slows movement speed and attack speed by 25%
  • 2
  • 105
  • 12 seconds
  • N/A
  • 400
  • 4.25 seconds on Heroes (8 on creeps)
  • Enemy Units
  • Deals 175 damage and slows movement speed and attack speed by 35%
  • 3
  • 130
  • 12 seconds
  • N/A
  • 400
  • 4.25 seconds on Heroes (8 on creeps)
  • Enemy Units
  • Deals 250 damage and slows movement speed and attack speed by 45%
  • 4
  • 150
  • 12 seconds
  • N/A
  • 400
  • 4.25 seconds on Heroes (8 on creeps)
  • Enemy Units
  • Deals 300 damage and slows movement speed and attack speed by 55%

Notes

• Damage type: magical




Drunken Haze

  • Active
  • Unit
  • D

Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 12 seconds
  • 850
  • 10
  • 7 seconds on Heroes (12 on creeps)
  • Enemy Units
  • 10% movement speed reduction, 45% miss chance
  • 2
  • 50
  • 12 seconds
  • 850
  • 10
  • 7 seconds on Heroes (12 on creeps)
  • Enemy Units
  • 14% movement speed reduction, 55% miss chance
  • 3
  • 50
  • 12 seconds
  • 850
  • 10
  • 7 seconds on Heroes (12 on creeps)
  • Enemy Units
  • 18% movement speed reduction, 65% miss chance
  • 4
  • 50
  • 12 seconds
  • 850
  • 10
  • 7 seconds on Heroes (12 on creeps)
  • Enemy Units
  • 22% movement speed reduction, 75% miss chance

Notes

• Blocked by Linken's Sphere.
• The small area of effect of this skill can only be noticed if there are units stacked on top of the target.




Drunken Brawler

  • Passive
  • N/A
  • B

Gives a chance to avoid attacks and to deal 2x critical damage.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • All Units
  • 6% dodge, 5% chance to critical
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • All Units
  • 12% dodge, 10% chance to critical
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • All Units
  • 18% dodge, 15% chance to critical
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • All Units
  • 24% dodge, 20% chance to critical

Notes

• Does not stack with evasion from Butterfly.




Primal Split

  • Active
  • Instant
  • R

Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 125
  • 180 (160*)
  • N/A
  • N/A
  • 15 (20*) seconds
  • None
  • Summons three mighty (even mightier*) Pandas
  • 2
  • 150
  • 160 (140*)
  • N/A
  • N/A
  • 17 (23*) seconds
  • None
  • Summons three even mightier (really freaking mighty*) Pandas
  • 3
  • 175
  • 140 (120*)
  • N/A
  • N/A
  • 19 (26*) seconds
  • None
  • Summons three really freaking mighty (omgwtf mighty*) Pandas

Notes

• When the spell ends, the Brewmaster takes Earth's place. If Earth is dead he takes Storm's place, and if Storm is dead he takes Fire's place.
• If all the summoned Pandas die, it counts as a suicide.
• Can be improved by Aghanim's Scepter (* shows the improved values).