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Phantom Lancer

Azwraith

  • Strength Azwraith Strength
    18 + 1.7
  • Agility Azwraith Agility
    23 + 4.2
  • Intelligence Azwraith Intelligence
    21 + 2
  • Azwraith

Spirit Lance

Throws a magical spirit from his lance at a target, damaging it and slowing it down for 3 seconds. An illusion is created attacking the target.

Doppelwalk

Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 15% movement bonus at all levels.

Juxtapose

Whenever the Phantom Lancer attacks he will have a 12% chance to create a duplicate of himself. Duplicates last 20 seconds.

Phantom Edge

Gives the Phantom Lancer an edge in combat by increasing Juxtapose's image generation and increasing magic resistance. Additionally, it enables his images to generate their own images.

  • Sentinel
  • 0.5 / 0.5
  • 45 - 67
  • 0.3 / 0.51
  • 3.22
  • 1.7
  • 290
  • Instant
  • 128 (melee)
  • 1800 / 800

The Phantom Lancer causes chaos and confusion by creating weaker clones of himself. All of his abilities allow him to summon more illusions. His Spirit Lance deals damage and slows an enemy, while also spawning an image at the target. Doppelwalk renders the Lancer invisible, but an image is immediately created to hide the fact that he disappeared. Juxtapose grants a chance to summon an image whenever he attacks, while Phantom Edge grants images a chance to do the same along with providing him and his copies spell resistance. These illusions make Azwraith a fearsome enemy, and a devastating pusher.

Although his true name is unknown to his allies, Azwraith's assigned name tells you enough. Like the Angel of Death, Azrael, he fights to rid the world of those who choose to embrace undeath. He is able to appear and disappear at will like a wraith, often appearing in many places at once. Azwraith is more than capable of dispatching the undead using his lance, each blow sending them closer to the spirit-realm. This lance is the source of his astounding ability to duplicate himself; whenever it draws blood he can use their life to create weaker copies of himself.


Spirit Lance

  • Active
  • Unit
  • T

Throws a magical spirit from his lance at a target, damaging it and slowing it down for 3 seconds. An illusion is created attacking the target.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 125
  • 7
  • 750
  • N/A
  • 3.25 seconds
  • Enemy unit
  • Deals 100 damage and Cripples for 10%. Illusion lasts 2 seconds
  • 2
  • 130
  • 7
  • 750
  • N/A
  • 3.25 seconds
  • Enemy unit
  • Deals 150 damage and Cripples for 20%. Illusion lasts 4 seconds
  • 3
  • 135
  • 7
  • 750
  • N/A
  • 3.25 seconds
  • Enemy unit
  • Deals 200 damage and Cripples for 30%. Illusion lasts 6 seconds
  • 4
  • 140
  • 7
  • 750
  • N/A
  • 3.25 seconds
  • Enemy unit
  • Deals 250 damage and Cripples for 40%. Illusion lasts 8 seconds

Notes

• Damage type: magical
• Illusion deals 20% damage and takes 400%.
• Nearby illusions will face the target and play a slam animation momentarily.




Doppelwalk

  • Active
  • Instant
  • W

Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 15% movement bonus at all levels.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 30
  • N/A
  • N/A
  • 8 seconds
  • Self
  • Allows the Phantom Lancer to become invisible, leaving behind an illusion
  • 2
  • 120
  • 25
  • N/A
  • N/A
  • 8 seconds
  • Self
  • Allows the Phantom Lancer to become invisible, leaving behind an illusion
  • 3
  • 90
  • 20
  • N/A
  • N/A
  • 8 seconds
  • Self
  • Allows the Phantom Lancer to become invisible, leaving behind an illusion
  • 4
  • 60
  • 15
  • N/A
  • N/A
  • 8 seconds
  • Self
  • Allows the Phantom Lancer to become invisible, leaving behind an illusion

Notes

• Illusion deals 20% damage and takes 400%.
• Has a 0.001s fade time.




Juxtapose

  • Passive
  • N/A
  • X

Whenever the Phantom Lancer attacks he will have a 12% chance to create a duplicate of himself. Duplicates last 20 seconds.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • 20 seconds
  • Enemy Unit
  • Limit of 1 illusions.
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • 20 seconds
  • Enemy Unit
  • Limit of 3 illusions.
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • 20 seconds
  • Enemy Unit
  • Limit of 5 illusions.
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • 20 seconds
  • Enemy Unit
  • Limit of 7 illusions.

Notes

• Illusions deal 20% damage and take 450%.
• Juxtapose and Phantom Edge will not create illusions if Phantom Lancer already has at least 1/3/5/7 illusions alive from any source.




Phantom Edge

  • Passive
  • N/A
  • D

Gives the Phantom Lancer an edge in combat by increasing Juxtapose's image generation and increasing magic resistance. Additionally, it enables his images to generate their own images.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • 20 seconds
  • Enemy Unit
  • 10% magic resistance. 3% chance illusions will duplicate, 2% increase in Juxtapose.
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • 20 seconds
  • Enemy Unit
  • 15% magic resistance. 5% chance illusions will duplicate, 4% increase in Juxtapose.
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • 20 seconds
  • Enemy Unit
  • 20% magic resistance. 7% chance illusions will duplicate, 6% increase in Juxtapose.

Notes

• Spell resistance stacks with that from items.
• Illusions deal 20% damage and take 450%.