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Phoenix

Icarus

  • Strength Icarus Strength
    17 + 2.9
  • Agility Icarus Agility
    12 + 1.3
  • Intelligence Icarus Intelligence
    18 + 1.8
  • Icarus

Icarus Dive

Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units he comes into contact with for 4 seconds, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts Supernova, the dive ends. Costs 20% of current HP to cast.

Fire Spirits

Summons 4 fire spirits that circle around you. Each spirit can be launched independently at a targeted AoE. Affected enemy units take damage over time and have their attack speed greatly reduced by 150. Costs 15% of current HP.

Sun Ray

Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam damages enemies for a percentage of their life and heals allies for half the amount. Lasts 6 seconds. Base and percentage damage both increase up to twice the initial damage. Costs 6% of current HP per second.

Supernova

The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area.

  • Sentinel
  • 0.35 / 0.633
  • 43-53
  • 0.01 / 0.5
  • -0.32
  • 1.7
  • 285
  • 1100
  • 500
  • 1800 / 800

One of the few ranged strength heroes with a massive AoE presence. He pays for his spells by sacrifcing his life and mana. By diving in and out of battle you can prevent enemies from attacking. Charge up your fire spirits to increase their dmg output. Your lazorbeam can be used on allies to heal them or on enemies to burn away their life while also slowing them. Your ultimate deals massive AoE damage but you won't be able to attack. At the end of your ultimate your hero will return with full health and mana to fight once more.

Ancient scriptures spoke of seven sacred emanations of light, and of their convergence in great conflict. The collision of these rays upon the mortal realm created a pyre of the highest purity, giving birth to the mythical Phoenix. As a manifestation of divine flames, Icarus can discharge either flames of death and destruction, or of life and healing. The concentrated beam of energy that he can emit can incinerate whole armies from across the battlefield. Unafraid to utilize his own life-force in order to vanquish his enemies, Icarus can also harness the direct power of the sun to create a stellar explosion.


Icarus Dive

  • Active
  • Point
  • D

Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units he comes into contact with for 4 seconds, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts Supernova, the dive ends. Costs 20% of current HP to cast.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • 36
  • 1400
  • 200 (slow) / 500 width (travel)
  • 4 seconds (slow) / 2 seconds (travel)
  • Enemy units
  • Deals 10 damage per second, slows by 25%
  • 2
  • N/A
  • 36
  • 1400
  • 200 (slow) / 500 width (travel)
  • 4 seconds (slow) / 2 seconds (travel)
  • Enemy units
  • Deals 30 damage per second, slows by 25%
  • 3
  • N/A
  • 36
  • 1400
  • 200 (slow) / 500 width (travel)
  • 4 seconds (slow) / 2 seconds (travel)
  • Enemy units
  • Deals 50 damage per second, slows by 25%
  • 4
  • N/A
  • 36
  • 1400
  • 200 (slow) / 500 width (travel)
  • 4 seconds (slow) / 2 seconds (travel)
  • Enemy units
  • Deals 70 damage per second, slows by 25%

Notes

• The HP cost (20% of your current HP) is direct HP removal.
• 1400 travel distance.
• Icarus Dive is interrupted if Icarus is disabled.
• Uses 0.2 second cast point instead of Phoenix's usual 0.01 second cast point.




Fire Spirits

  • Active
  • Instant
  • F

Summons 4 fire spirits that circle around you. Each spirit can be launched independently at a targeted AoE. Affected enemy units take damage over time and have their attack speed greatly reduced by 150. Costs 15% of current HP.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 80
  • 45
  • N/A
  • 175
  • 4 seconds
  • Enemy units
  • 15 dps, -80 ias
  • 2
  • 90
  • 40
  • N/A
  • 175
  • 4 seconds
  • Enemy units
  • 35 dps, -100 ias
  • 3
  • 100
  • 35
  • N/A
  • 175
  • 4 seconds
  • Enemy units
  • 55 dps, -120 ias
  • 4
  • 110
  • 30
  • N/A
  • 175
  • 4 seconds
  • Enemy units
  • 75 dps, -140 ias

Notes

• Fire Spirits last 12.5 seconds and grow in size while circling Icarus (cosmetic).
• Damage type: magical
• The HP cost (15% of your current HP) is direct HP removal.
• Fire Spirits don't stack, but refresh duration.
• Can be dispelled.




Target Fire Spirit

  • Active
  • Unit
  • F

Send a Fire Spirit towards a location.



  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 0
  • 0
  • 1400
  • 175
  • N/A
  • Enemy and allied units
  • Targets a fire spirit towards a target

Notes

• The spirit will move at 900 ms toward the target.




Sun Ray

  • Active
  • Point
  • R

Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam damages enemies for a percentage of their life and heals allies for half the amount. Lasts 6 seconds. Base and percentage damage both increase up to twice the initial damage. Costs 6% of current HP per second.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 20
  • 1300
  • 130
  • N/A
  • Enemy units, allied units
  • 15 + 1% of target's max HP dps (Allies are healed for half the amount)
  • 2
  • 100
  • 20
  • 1300
  • 130
  • N/A
  • Enemy units, allied units
  • 20 + 2% of target's max HP dps (Allies are healed for half the amount)
  • 3
  • 100
  • 20
  • 1300
  • 130
  • N/A
  • Enemy units,, allied units
  • 25 + 3% of target's max HP dps (Allies are healed for half the amount)
  • 4
  • 100
  • 20
  • 1300
  • 130
  • N/A
  • Enemy units,, allied units
  • 30 + 4% of target's max HP dps (Allies are healed for half the amount)

Notes

• Damage type : pure
• The HP cost is direct HP removal.
• Icarus actually loses 0.12% of his current HP every 0.02 seconds, yielding 5.83% current HP loss per second.
• The maximum distance of the ray is 1300.




Supernova

  • Active
  • Instant
  • V

The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 200
  • 110
  • N/A
  • 1000
  • 6 / 1.5 seconds *
  • Enemy units
  • 60 damage per second, 5 hero attacks required to kill the sun
  • 2
  • 200
  • 110
  • N/A
  • 1000
  • 6 / 2 seconds *
  • Enemy units
  • 80 damage per second, 7 hero attacks required to kill the sun
  • 3
  • 200
  • 110
  • N/A
  • 1000
  • 6 / 2.5 seconds *
  • Enemy units
  • 100 damage per second, 10 hero attacks required to kill the sun

Notes

• (*) Supernova duration / Stun duration
• Damage type : magical
• Only attacks from heroes (Meepo clones included, but not illusions) can damage the sun.
• No ability can affect the sun.
• Phoenix is paused, hidden and invulnerable for the duration of Supernova.
• Ability cooldowns are refreshed if reborn successfully.