
Azgalor
- Strength

25 + 2.6 - Agility

12 + 1.3 - Intelligence

17 + 2.6 
Firestorm
Calls down waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies.
Pit of Malice
A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and is unable to move for some time.
Expulsion
Ignites the rotten gases of corpses around you, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Heals allied units for half of the damage.
Dark Rift
Opens rifts that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift.
- Scourge
- 0.45 / 0.7
- 62 - 68
- 0.6 / 0.51
- 3.68
- 1.7
- 305
- Instant
- 128 (melee)
- 1800 / 800
Azgalor is one of the heroes that focuses his powers on multiple enemies or even friends. Everything he does, he does it on a large scale. He can trap many foes at once, rain fire on them and make their bodies explode after. He's a deadly combination that satisfies the devil's love for fire and death, but he can also instantly transport every ally and himself to another battle field, making him a valuable leader of the undead, always present where he is needed.
One of the many regents of Lord Archimonde who became stranded on the physical plane after the Legion fell in Kalimdor, the devil Azgalor's love of destruction allowed him to accept the Lich King's invitation to help lead the Scourge in conquest with few regrets. After all, this Pit Lord is happiest when he conjures fire to scorch his opponents from above, roasting them slowly as the dead literally explode from beneath their feet. With such hateful power in the hands of a monster such as this, it's no wonder he inspires so much terror as he roams across the battlefield.

Firestorm
- Active
- Area
- F
Calls down 3 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 3 seconds.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 100
- 16
- 775
- 450
- 3 seconds
- Enemy units and structures
- 55 wave damage, 15 damage per second
- 2
- 110
- 16
- 775
- 450
- 3 seconds
- Enemy units and structures
- 80 wave damage, 15 damage per second
- 3
- 120
- 16
- 775
- 405
- 3 seconds
- Enemy units and structures
- 105 wave damage, 15 damage per second
- 4
- 130
- 16
- 775
- 450
- 3 seconds
- Enemy units and structures
- 130 wave damage, 15 damage per second
Notes
• Damage type: magic
• This is a channeling spell.
• Deals 30% damage to buildings.
Pit of Malice
- Active
- Area
- T
A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and is unable to move for some time.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 100
- 24
- 800
- 275
- 1 seconds
- Enemy Units
- Deals 100 damage and ensnares enemies in the target area
- 2
- 115
- 21
- 800
- 275
- 1.5 seconds
- Enemy Units
- Deals 100 damage and ensnares enemies in the target area
- 3
- 130
- 18
- 800
- 275
- 2 seconds
- Enemy Units
- Deals 100 damage and ensnares enemies in the target area
- 4
- 145
- 15
- 800
- 275
- 2.5 seconds
- Enemy Units
- Deals 100 damage and ensnares enemies in the target area
Notes
• Damage type: magic
• A unit can be disabled by this spell only once per cast.
• A unit affected by this skill cannot go invisible when disabled.
• This skill affects magic immune units.
• The Pit itself has a duration of 7 seconds.
• 5 corpses are created in and around the Pit.
Expulsion
- Active
- Instant
- E
Ignites the rotten gases of corpses around you, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Heals allied units for half of the damage.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 125
- 18
- N/A
- 575 (finding corpses) / 575 (corpse explosions)
- Until no more corpses
- Corpse/Enemy Unit*
- 20 damage and 10 heal per corpse
- 2
- 135
- 18
- N/A
- 575 (finding corpses) / 575 (corpse explosions)
- Until no more corpses
- Corpse/Enemy Unit*
- 40 damage and 20 heal per corpse
- 3
- 145
- 18
- N/A
- 575 (finding corpses) / 575 (corpse explosions)
- Until no more corpses
- Corpse/Enemy Unit*
- 60 damage and 30 heal per corpse
- 4
- 155
- 18
- N/A
- 575 (finding corpses) / 575 (corpse explosions)
- Until no more corpses
- Corpse/Enemy Unit*
- 80 damage and 40 heal per corpse
Notes
• Damage type: magic
• Explodes a corpse once every 1.5 seconds.
• Stops when it fails to find a corpse in the area two times in a row.
• Does not stop when you die.
Dark Rift
- Active
- Unit
- D
Opens rifts that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 75
- 130
- Global
- 450
- N/A
- Allied units and structures
- 6 second teleportation delay
- 2
- 150
- 130
- Global
- 450
- N/A
- Allied units and structures
- 5 second teleportation delay
- 3
- 225
- 130
- Global
- 450
- N/A
- Allied units and structures
- 4 second teleportation delay
Notes
• Units hidden by spells such as Astral Imprisonment will not be teleported.
















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