
Mirana Nightshade
- Strength

17 + 1.85 - Agility

20 + 2.75 - Intelligence

17 + 1.65 
Starfall
Calls down a wave of meteors to damage each nearby enemy. One random enemy unit within 175 aoe will get hit again for 75% of the damage.
Elune's Arrow
Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds. Has 3000 range.
Leap
Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Speed bonus lasts 10 seconds.
Moonlight Shadow
Turns Nightshade and all allied heroes invisible. If Invisibility is broken, it gets restored after the fade time during the shadow duration.
- Sentinel
- 0.3 / 0.7
- 38 - 49
- 0.5 / 0.83
- 1.8
- 1.7
- 300
- 900
- 600
- 1800 / 1200
The Priestess of the Moon is known for her deadly Arrow, which while difficult to land, will stun a target longer when fired from further away. She can send Stars down upon enemies around her to deal damage, and land an additional Starfall to one target at her feet. Mirana can also Leap small distances to escape or chase, and when she touches down, allies in the area are enchanted with movement speed. Her ultimate Moonlight Shadow enables her to briefly render her entire team invisible, for a group surprise attack or retreat. While always hard to catch, Mirana is most deadly and feared when keeping her own prey from fleeing.
A matriarch and high priestess of Elune's blessed order, Mirana Nightshade serves as a light in darkness for the front line of the Sentinel ranks, raining arrows and falling stars alike upon the shambling undead masses of the Undead Scourge, while her very presence is said to be so holy that it melts away the fatigue of nearby allies, giving them greater haste on the battlefield. In times of need however, she can fade herself and others around her into the safety of invisibility, making her a potent supporter matched by few.

Starfall
- Active
- Instant
- T
Calls down a wave of meteors to damage each nearby enemy. One random enemy unit within 175 aoe will get hit again for 75% of the damage.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 100
- 12
- N/A
- 625
- N/A
- Enemy unit
- 75 damage per wave
- 2
- 120
- 12
- N/A
- 625
- N/A
- Enemy unit
- 150 damage per wave
- 3
- 140
- 12
- N/A
- 625
- N/A
- Enemy unit
- 225 damage per wave
- 4
- 160
- 12
- N/A
- 625
- N/A
- Enemy unit
- 300 damage per wave
Notes
• Damage type: magical
• One random enemy unit in a 175 AoE around her has a chance to get hit again by Starfall and take 75% of the said damage.
• This skill is not blocked by Linken's Sphere.
Elune's Arrow
- Active
- Point
- R
Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds. Has 3000 range.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 100
- 17
- 3000
- 115
- 0.5 - 5 seconds
- Enemy unit
- Deals 90 damage
- 2
- 100
- 17
- 3000
- 115
- 0.5 - 5 seconds
- Enemy unit
- Deals 180 damage
- 3
- 100
- 17
- 3000
- 115
- 0.5 - 5 seconds
- Enemy unit
- Deals 270 damage
- 4
- 100
- 17
- 3000
- 115
- 0.5 - 5 seconds
- Enemy unit
- Deals 360 damage
Notes
• Damage type: magical
• For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds. For example, an arrow that travels for 300 range stuns for 1 second, and an arrow that travels at least 1500 range stuns for 5 seconds (which is the maximum stun duration).
• The stun duration is determined by the distance between where Mirana fired the arrow and where the arrow hits its target.
• The -stats (-st) command can be used to know the accuracy of your arrows (heroes hits / arrows fired)
Leap
- Active
- Instant
- E
Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Speed bonus lasts 10 seconds.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 40
- 30
- N/A
- 775
- 10 seconds
- Allied Hero
- 630 distance, 4% IAS and MS increase
- 2
- 35
- 26
- N/A
- 775
- 10 seconds
- Allied Hero
- 690 distance, 8% IAS and MS increase
- 3
- 30
- 22
- N/A
- 775
- 10 seconds
- Allied Hero
- 780 distance, 12% IAS and MS increase
- 4
- 20
- 18
- N/A
- 775
- 10 seconds
- Allied Hero
- 840 distance, 16% IAS and MS increase
Notes
• Leap uses a 0.01 second Wind Walk to dodge any projectiles currently in route to Mirana, so if the enemy has true sight of Mirana she won't be able to dodge projectiles using Leap.
Moonlight Shadow
- Active
- Instant
- W
Turns Nightshade and all allied heroes invisible. If Invisibility is broken, it gets restored after the fade time during the shadow duration.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 75
- 160
- N/A
- Global
- 15 seconds
- Allied Heroes Only
- 2.5 seconds fade time
- 2
- 75
- 140
- N/A
- Global
- 15 seconds
- Allied Heroes Only
- 2 seconds fade time
- 3
- 75
- 120
- N/A
- Global
- 15 seconds
- Allied Heroes Only
- 1.5 seconds fade time
Notes
• Units affected will not auto attack enemies.
• Magic immune allies will be affected.
















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Clear Shot










