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Prophet

Furion

  • Strength Furion Strength
    19 + 1.8
  • Agility Furion Agility
    18 + 1.9
  • Intelligence Furion Intelligence
    21 + 2.9
  • Furion

Sprout

Sprouts a ring of trees around a unit, trapping it in place.

Teleportation

Teleports to any explored point on the map.

Force of Nature

Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage.

Wrath of Nature

Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage.

  • Sentinel
  • 0.4 / 0.77
  • 45 - 59
  • 0.5 / 1.17
  • 3.52
  • 1.7
  • 295
  • 1125
  • 600
  • 1800 / 800

Furion the Prophet is an unusual intelligence hero. His only damaging spell is his ultimate, and it is more effective when cast far from enemies to allow it to build in damage. Instead, Furion relies on his physical attack and his allies to take down enemy heroes. He is also a great sieger with his summoned Treants. Furion's main advantage is his amazing mobility. Using Teleportation, he can quickly be anywhere on the battlefield practically at will. A Prophet with good map awareness can be an invaluable help to his allies, since he can potentially be in any battle anywhere on the map. Using Sprout, he can trap enemy heroes and finish them off with his strong physical attack and allied help. After dealing with any resistance, he can summon an army of Treants and quickly destroy enemy towers and buildings before they have a chance to retaliate. Furion's final spell, Nature's Wrath, can be used to soften up targets across the map and give him a lot of gold from dying enemy creeps. For combating Furion and also playing him, map awareness is key.

The land is never safe. Furion, therefore, never rests. The leader of all Night Elves, Furion tirelessly works to protect the sanctity of his woods. It comes as no surprise that he who helped defeat Archimonde would be called upon once more in the Sentinel's hour of need. The fury of nature is at his disposal, the trees come to life at his command, the wind carries him to lands far away, and nature itself strikes all who defy his will. He is more than just a Keeper or a Prophet, he is a savior.


Sprout

  • Active
  • Unit / Point
  • T

Sprouts a ring of trees around a unit, trapping it in place.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 11
  • 600
  • 150
  • 3 seconds
  • Any unit or Ground
  • Traps the target using trees
  • 2
  • 120
  • 10
  • 600
  • 150
  • 3.75 seconds
  • Any unit or Ground
  • Traps the target using trees
  • 3
  • 140
  • 9
  • 600
  • 150
  • 4.5 seconds
  • Any unit or Ground
  • Traps the target using trees
  • 4
  • 160
  • 8
  • 600
  • 150
  • 5.25 seconds
  • Any unit or Ground
  • Traps the target using trees

Notes

• Can be used on enemies, allies, own units, Furion himself, or on the ground.
• Cannot be used on Ancient-type creeps.
• The -disablehelp command will prevent an allied Furion from casting Sprout on you.
• Trees created with Sprout can be destroyed with any item or skill which destroys regular trees, including Force of Nature.




Teleportation

  • Active
  • Point
  • R

Teleports to any explored point on the map.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 50
  • Global
  • N/A
  • N/A
  • N/A
  • Teleports to target location
  • 2
  • 50
  • 40
  • Global
  • N/A
  • N/A
  • N/A
  • Teleports to target location
  • 3
  • 50
  • 30
  • Global
  • N/A
  • N/A
  • N/A
  • Teleports to target location
  • 4
  • 50
  • 20
  • Global
  • N/A
  • N/A
  • N/A
  • Teleports to target location

Notes

• Takes 3 seconds to cast.
• Since the cooldown and mana cost take effect after this spell is finished casting, Furion will not use any mana or waste the cooldown on this spell if he is interrupted while casting (either by enemies or by himself).
• When cast, this spell creates an obvious swirl effect on the target point which is visible to both allies and enemies.




Force of Nature

  • Active
  • Point
  • F

Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 160
  • 37
  • 750
  • 150
  • 60 seconds
  • Trees
  • Raises 2 Treants
  • 2
  • 160
  • 37
  • 750
  • 225
  • 60 seconds
  • Trees
  • Raises 3 Treants
  • 3
  • 160
  • 37
  • 750
  • 300
  • 60 seconds
  • Trees
  • Raises 4 Treants
  • 4
  • 160
  • 37
  • 750
  • 375
  • 60 seconds
  • Trees
  • Raises 5 Treants

Notes

• Will only summon as many Treants as there are trees in the target AOE.
• Treants have 20% spell resistance.




Wrath of Nature

  • Active
  • Unit / Point
  • W

Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 90
  • Global
  • Global
  • N/A
  • Enemy unit
  • Deals 140 (155*) base damage , has a maximum of 16 (18*) targets
  • 2
  • 200
  • 75
  • Global
  • Global
  • N/A
  • Enemy unit
  • Deals 180 (210*) base damage, has a maximum of 16 (18*) targets
  • 3
  • 250
  • 60
  • Global
  • Global
  • N/A
  • Enemy unit
  • Deals 225 (275*) base damage, has a maximum of 16 (18*) targets

Notes

• Damage type: magical
• Although the range of the additional bounces is map-wide, only currently visible enemies can be hit.
• Can be cast through the minimap: the nearest valid target will be selected.
• Can be improved by Aghanim's Scepter (* shows the improved values).