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Shadow Fiend

Nevermore

  • Strength Nevermore Strength
    15 + 2
  • Agility Nevermore Agility
    20 + 2.9
  • Intelligence Nevermore Intelligence
    18 + 2
  • Nevermore

Shadowraze

Gives the Shadow Fiend the power to desecrate regions in front of him at varying distances.

Necromastery

Whenever the Shadow Fiend kills a target, he stores the unfortunate soul inside of him. For each stored soul he gains 2 bonus damage until his own death releases half of them from bondage.

Presence of the Dark Lord

The presence of such a horrible creature terrifies nearby enemies, reducing their armor.

Requiem of Souls

Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored. Reduces movement speed by 20% and damage by 50%. Upon dying, Nevermore releases half his souls, creating half the number of damaging spirits.

  • Scourge
  • 0.5 / 0.54
  • 35 - 41
  • 0.67 / 0.4
  • 1.8
  • 1.7
  • 305
  • 1200
  • 500
  • 1800 / 800

Shadow Fiend's only defense lies in his superb offense. After each life he takes, he traps their soul to empower his attack damage with Necromastery. This allows him to amass high attack damage. His ultimate Requiem of Souls can summon these souls out to inflict great damage and slow anyone close to Nevermore. His unique Shadowraze allows him to blast opponents in small areas, at three separate distances. The Presence of the Dark Lord also makes enemies vulnerable to physical damage, passively reducing their armor. Deadly from a number of distances, and vulnerable if caught off guard, Nevermore's positioning in battle is of utmost importance.

A demon of the burning legion so abhorred that he makes the skin of even his fellow demons crawl, Nevermore is a creature of the shadows that consumes the souls of those around him. When the Shadow Fiend comes forth to battle, he augments his power with the souls he has consumed, bearing down on his enemies with spiritually enhanced attacks and powerful spiritual blasts. The Shadow Fiend is a terrifying opponent whom few have survived, and those who have perished under his tyranny have faced the most despicable fate of all.


Shadowraze

  • Active
  • Instant
  • Z

Gives the Shadow Fiend the power to desecrate regions in front of him at varying distances.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Gains three skills
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Gains three skills
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Gains three skills
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Gains three skills

Notes

• Damage type: magical
• When Shadow Raze is learned, three independent skills will be given to Nevermore, each one generating a Shadow Raze at a specific distance in front of him.




Shadowraze (Z)

  • Active
  • Instant
  • Z

Blast an area 200 units in front of the Shadow Fiend.



  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 75
  • 10
  • 200
  • 250
  • N/A
  • Enemy units
  • 75 damage
  • 75
  • 10
  • 200
  • 250
  • N/A
  • Enemy units
  • 150 damage
  • 75
  • 10
  • 200
  • 250
  • N/A
  • Enemy units
  • 225 damage
  • 75
  • 10
  • 200
  • 250
  • N/A
  • Enemy units
  • 300 damage

Notes




Shadowraze (X)

  • Active
  • Instant
  • X

Blast an area 450 units in front of the Shadow Fiend.



  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 75
  • 10
  • 450
  • 250
  • N/A
  • Enemy units
  • 75 damage
  • 75
  • 10
  • 450
  • 250
  • N/A
  • Enemy units
  • 150 damage
  • 75
  • 10
  • 450
  • 250
  • N/A
  • Enemy units
  • 225 damage
  • 75
  • 10
  • 450
  • 250
  • N/A
  • Enemy units
  • 300 damage

Notes




Shadowraze (C)

  • Active
  • Instant
  • C

Blast an area 700 units in front of the Shadow Fiend.



  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 75
  • 10
  • 700
  • 250
  • N/A
  • Enemy units
  • 75 damage
  • 75
  • 10
  • 700
  • 250
  • N/A
  • Enemy units
  • 150 damage
  • 75
  • 10
  • 700
  • 250
  • N/A
  • Enemy units
  • 225 damage
  • 75
  • 10
  • 700
  • 250
  • N/A
  • Enemy units
  • 300 damage

Notes




Necromastery

  • Passive
  • N/A
  • N

Whenever the Shadow Fiend kills a target, he stores the unfortunate soul inside of him. For each stored soul he gains 2 bonus damage until his own death releases half of them from bondage.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any unit
  • 24 damage limit
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any unit
  • 40 damage limit
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any unit
  • 56 damage limit
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any unit
  • 72 damage limit

Notes

• Denies, neutral creeps and buildings also provide bonus damage through Necromastery.
• Heroes killed by Nevermore will grant him 12 souls instead of 1.
• The soul (with its 500 movement speed) must reach Nevermore before providing its bonus damage.
• The more souls Nevermore has, the more powerful Requiem of Souls will be.
• The -stats (-st) command can be used to display how many souls you currently have.




Presence of the Dark Lord

  • Passive
  • N/A
  • P

The presence of such a horrible creature terrifies nearby enemies, reducing their armor.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 900
  • N/A
  • Enemy units
  • 3 armor reduction
  • 2
  • N/A
  • N/A
  • N/A
  • 900
  • N/A
  • Enemy units
  • 4 armor reduction
  • 3
  • N/A
  • N/A
  • N/A
  • 900
  • N/A
  • Enemy units
  • 5 armor reduction
  • 4
  • N/A
  • N/A
  • N/A
  • 900
  • N/A
  • Enemy units
  • 6 armor reduction

Notes

• Fully stacks with other armor reduction abilities and auras.




Requiem of Souls

  • Active
  • Instant
  • R

Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored. Reduces movement speed by 20% and damage by 50%. Upon dying, Nevermore releases half his souls, creating half the number of damaging spirits.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 120
  • N/A
  • 1375
  • 5 seconds
  • Enemy units
  • 80 damage for each line, slow and damage reduction
  • 2
  • 175
  • 110
  • N/A
  • 1425
  • 5 seconds
  • Enemy units
  • 120 damage for each line, slow and damage reduction
  • 3
  • 200
  • 100
  • N/A
  • 1475
  • 5 seconds
  • Enemy units
  • 160 damage for each line, slow and damage reduction

Notes

• Damage type: magical
• The amount of damage dealt is related to the number of souls captured with Necromastery.
• Requiem of Souls generates damaging lines around Nevermore, 1 per 2 souls stored, for a maximum of 18 lines.
• Units closer to Nevermore are hit by more lines.
• Reduces movement speed by 20% and attack damage by 50% of units in a 675 AoE.
• This skill breaks invisibility 0.67 seconds before it's released.
• This skill has a 1.67 second cast time
• The automatic Requiem of Souls that happens when dying does not trigger cooldown and does not apply the debuff.