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Shadow Priest

Dazzle

  • Strength Dazzle Strength
    16 + 1.85
  • Agility Dazzle Agility
    21 + 1.7
  • Intelligence Dazzle Intelligence
    27 + 3.4
  • Dazzle

Poison Touch

A poisonous magic is placed on an enemy unit, causing it to move slowly and eventually become paralyzed. The longer the poison takes to set in, the slower the unit will become.

Shallow Grave

Shallow Grave prevents any damage from killing the targetted hero.

Shadow Wave

Sends forth a Shadow Wave to heal a few units. Healed units also damage a small area around them for the same amount.

Weave

A powerful shadow magic used to increase or decrease defenses over time.

  • Scourge
  • 0.3 / 0.3
  • 41 - 59
  • 0.3 / 0.5
  • 1.94
  • 1.7
  • 305
  • 1200
  • 500
  • 1800 / 800

The Shadow Priest is an unusual support spellcaster, who focuses entirely on physical damage rather than magical attacks. Hence, he is extremely effective backing up allies with strong physical attacks. Poison Touch doesn't deal much damage, but it is a very effective slow and stun with a ridiculously short cooldown. Escaping from a Shadow Priest with a high level Poison Touch is nearly impossible. Shadow Wave doubles as a good heal and damage ability. Similar to Poison Touch, this ability may seem weak at first, but due to the extremely low cooldown it can be cast constantly, and with some clever placement can cause a lot of damage. Shallow Grave is an essential ability. When cast on a nearly dead ally, it can prolong life for several crucial seconds, allowing them to escape or cause even more damage before they go down. Often enemies will chase a hero who is under the effect of this spell, believing them to be an easy kill. This is can be a fatal mistake. Finally, the Weave spell gives the Shadow Priest a method for boosting the power of his own spells and also giving his team a significant advantage in any battle. Due to the low cost and cooldown of Weave, Dazzle can cast it at practically every fight with great effect.

Little is known to the Shadowtooth Clan, likely because this group of shadowy trolls never unveil the secrets of their mystifying sacrament. Nevertheless, the Loa they worship is much more powerful than most elementals, thus their favors must be kept in confidentiality. In return, these Primal Gods granted these trolls the power over paralyzing toxins, life-bending voodoo, and even endowment of life beyond the grave. A living eternity of death and misery, Dazzle now marches within the ranks of the undead, announcing the apocalypse of the Scourge that may lead them to much anticipated ascendancy.


Poison Touch

  • Active
  • Unit
  • T

A poisonous magic is placed on an enemy unit, causing it to move slowly and eventually become paralyzed. The longer the poison takes to set in, the slower the unit will become. After the poison sets in, it takes physical damage per second for 7 seconds. Target moves slower per level.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 15
  • 600
  • N/A
  • 7 seconds
  • Enemy Units
  • 14 damage per second. Takes 1 second to set in
  • 2
  • 115
  • 13
  • 600
  • N/A
  • 7 seconds
  • Enemy Units
  • 20 damage per second. Takes 2 seconds to set in
  • 3
  • 130
  • 11
  • 600
  • N/A
  • 7 seconds
  • Enemy Units
  • 26 damage per second. Takes 3 seconds to set in
  • 4
  • 145
  • 7
  • 600
  • N/A
  • 7 seconds
  • Enemy Units
  • 32 damage per second. Takes 3 seconds to set in

Notes

• Damage type: physical
• This damage is not reduced by damage block abilities (such as Vanguard, Kraken Shell, etc.)
• At level 1 slows target by 33% for 3 seconds.
• At level 2 slows target by 33% for 2 seconds and then 66% for 1 second.
• At level 3 slows target by 33% for 1 second, 66% for 1 second, and then 100% for 1 second.
• At level 4 slows target by 33% for 1 second, 66% for 1 second, and then stuns the target for 1 second.
• Poison Touch applies a ministun at the beginning of its duration.




Shallow Grave

  • Active
  • Unit
  • G

Shallow Grave prevents any damage from killing the targetted hero for 5 seconds.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 140
  • 60
  • 550
  • N/A
  • 5 seconds
  • Allied Heroes
  • Hero can not be killed
  • 2
  • 130
  • 45
  • 700
  • N/A
  • 5 seconds
  • Alli ed Heroes
  • Hero can not be killed
  • 3
  • 120
  • 30
  • 850
  • N/A
  • 5 seconds
  • Allied Heroes
  • Hero can not be killed
  • 4
  • 110
  • 15
  • 1000
  • N/A
  • 5 seconds
  • Allied Heroes
  • Hero can not be killed

Notes

• Targeted hero's hp won't go lower than 1 for spell duration.
• Shallow Grave will not prevent Axe's Culling Blade ability from killing a hero.
• If the Goblin Techies use Suicide Squad, Attack! while under the effect of Shallow Grave, they will still die.
• Can be cast on magic immune allies.




Shadow Wave

  • Active
  • Unit
  • D

Sends forth a Shadow Wave to heal a few units. Healed units also damage a small area around them for the same amount.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 80
  • 12
  • 900
  • 475* / 185**
  • N/A
  • Allied Units / Enemy Units ***
  • Dissipates 80 damage, 3 targets
  • 2
  • 90
  • 10
  • 900
  • 475* / 185**
  • N/A
  • Allied Units / Enemy Units ***
  • Dissipates 100 damage, 4 targets
  • 3
  • 100
  • 8
  • 900
  • 475* / 185**
  • N/A
  • Allied Units / Enemy Units ***
  • Dissipates 120 damage, 5 targets
  • 4
  • 110
  • 6
  • 900
  • 475* / 185**
  • N/A
  • Allied Units / Enemy Units ***
  • Dissipates 140 damage, 6 targets

Notes

• Damage type: physical
• Will heal you without counting against the targets limit before bouncing to the target.
• If targeted on self, you will not count against the targets limit, then the spell continues bouncing normally.
• Allied heroes are primary target for heal.
• (*) Bounce AoE between units
• (**) Damage AoE around the healed unit
• (***) Heals allied units and damages enemies




Weave

  • Active
  • Point
  • W

A powerful shadow magic used to increase or decrease defenses over time. Changes armor by 1 every second. Affects allied and enemy heroes in a 575 AOE.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 40
  • 2000
  • 575 (775*)
  • 20 seconds
  • Heroes
  • Increases or decreases armor by 0.75 (1*) per second
  • 2
  • 100
  • 40
  • 2000
  • 575 (775*)
  • 20 seconds
  • Heroes
  • Increases or decreases armor by 1 (1.25*) per second
  • 3
  • 100
  • 40
  • 2000
  • 575 (775*)
  • 20 seconds
  • Heroes
  • Increases or decreases armor by 1.25 (1.5*) per second

Notes

• Places buffs on heroes, so entering or leaving the initial area after the cast won't have any effect.
• Can be improved by Aghanim's Scepter (* shows the improved values).
• Unobstructed sight (800 range day and night) is provided for a short time.