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Shadow Shaman

Rhasta

  • Strength Rhasta Strength
    19 + 1.6
  • Agility Rhasta Agility
    16 + 1.6
  • Intelligence Rhasta Intelligence
    21 + 3
  • Rhasta

Ether Shock

Calls forth a cone of lightning, hitting multiple enemy units for damage.

Voodoo

Transforms an enemy unit into a random critter, disabling special abilities.

Shackles

Magically binds a target enemy, so that it cannot move or attack.

Mass Serpent Ward

Summons 8 immobile serpentine wards to attack enemies. The wards are immune to magic.

  • Sentinel
  • 0.3 / 0.5
  • 47 - 54
  • 0.3 / 1.07
  • 1.24
  • 1.7
  • 285
  • 900
  • 500
  • 1800 / 800

Rhasta is one of best heroes for disabling enemies, with two strong spells of this type. However, he is a fragile hero who tends to get focused in battle. Teamwork and communication are essential if the Shadow Shaman is to make full use of his potent spell arsenal. Forked Lightning is a useful ability, good for harassing foes, killing creeps, and finishing off wounded enemies who escape Rhasta's snares. Voodoo is a straightforward polymorph skill, transforming the target into a critter and knocking them out of the fight for a few seconds. Shackles is an interesting ability which disables both the target and Rhasta while he channels the spell. However, this is not much of a disadvantage to Rhasta, since his Mass Serpent Ward ability gives him a deadly source of alternate damage to destroy his target while he holds them in place. The wards are a powerful sieging tool as well, able to level buildings very quickly. Since towers can only attack one ward at a time, they stand little chance against this skill.

Once a gifted troll witch doctor, young Rhasta was well versed with the secrets of voodoo magic. When the war between the Sentinel and the Scourge began, Rhasta, then a Shadow Hunter, offered his allegiance to the Sentinels to vanquish the Scourge once and for all. While he was gifted as a witch doctor, Rhasta is a genius as a shadow hunter, exceeding his master by mastering the art of summoning multiple serpent wards, binding enemies for a short time and casting elemental lightning to several units.


Ether Shock

  • Active
  • Unit
  • R

Calls forth a cone of lightning, hitting multiple enemy units for damage.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 95
  • 8
  • 600
  • 200 (Starting AoE) / 500 (Distance) / 300 (Final AoE)
  • N/A
  • Enemy units
  • 140 damage to 1 target
  • 2
  • 105
  • 8
  • 600
  • 200 (Starting AoE) / 500 (Distance) / 300 (Final AoE)
  • N/A
  • Enemy units
  • 200 damage to 3 targets
  • 3
  • 135
  • 8
  • 600
  • 200 (Starting AoE) / 500 (Distance) / 300 (Final AoE)
  • N/A
  • Enemy units
  • 260 damage to 5 targets
  • 4
  • 160
  • 8
  • 600
  • 200 (Starting AoE) / 500 (Distance) / 300 (Final AoE)
  • N/A
  • Enemy units
  • 320 damage to 7 targets

Notes

• Damage type: magical
• Secondary targets can be up to 1000 distance away.




Voodoo

  • Active
  • Unit
  • D

Transforms an enemy unit into a random critter, disabling special abilities.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 110
  • 13
  • 500
  • N/A
  • 1.25 seconds
  • Enemy units
  • Turns enemy into critter
  • 2
  • 140
  • 13
  • 500
  • N/A
  • 2 seconds
  • Enemy units
  • Turns enemy into critter
  • 3
  • 170
  • 13
  • 500
  • N/A
  • 2.75 seconds
  • Enemy units
  • Turns enemy into critter
  • 4
  • 200
  • 13
  • 500
  • N/A
  • 3.5 seconds
  • Enemy units
  • Turns enemy into critter

Notes

• If the target is an illusion, it will be instantly destroyed.
• The hexed target will have a base movespeed of 140.
• Hex disables damage block and evasion.




Shackles

  • Active
  • Unit
  • E

Magically binds a target enemy, so that it cannot move or attack.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 110
  • 16
  • 400
  • N/A
  • 2.75 seconds
  • Enemy units
  • Disables the target , dealing 40 damage per second
  • 2
  • 130
  • 16
  • 400
  • N/A
  • 3.5 seconds
  • Enemy units
  • Disables the target , dealing 40 damage per second
  • 3
  • 155
  • 16
  • 400
  • N/A
  • 4.25 seconds
  • Enemy units
  • Disables the target , dealing 40 damage per second
  • 4
  • 185
  • 16
  • 400
  • N/A
  • 5 seconds
  • Enemy units
  • Disables the target , dealing 40 damage per second

Notes

• Damage type: magical
• Shackles is a channeling spell.




Mass Serpent Ward

  • Active
  • Point
  • W

Summons 8 immobile serpentine wards to attack enemies. The wards are immune to magic.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 200
  • 110
  • 550
  • N/A
  • 40 (45*) seconds
  • N/A
  • Summons 10 Serpent Wards, which have 40 - 45 (85-90 *) damage
  • 2
  • 350
  • 110
  • 550
  • N/A
  • 40 (45*) seconds
  • N/A
  • Summons 10 Serpent Wards, which have 55 - 60 (105-110 *) damage
  • 3
  • 600
  • 110
  • 550
  • N/A
  • 40 (45*) seconds
  • N/A
  • Summons 10 Serpent Wards, which have 70 - 75 (125-130 *) damage

Notes

• Serpent Wards deal piercing damage.
• Serpent Wards have splash damage.
• The splash from level 1 wards deals 100% damage in a 50 AoE, 40% damage in a 75 AoE, 20% damage in a 150 AoE.
• The splash from level 2 wards deals 100% damage in a 75 AoE, 40% damage in a 100 AoE, 20% damage in a 200 AoE.
• The splash from level 3 wards deals 100% damage in a 85 AoE, 40% damage in a 110 AoE, 20% damage in a 220 AoE.
• Can be improved by Aghanim's Scepter (* shows the improved values).
• Cannot trap Roshan between wards.