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Skeleton King

King Leoric

  • Strength King Leoric Strength
    22 + 2.9
  • Agility King Leoric Agility
    18 + 1.7
  • Intelligence King Leoric Intelligence
    13 + 1.6
  • King Leoric

Hellfire Blast

Leoric launches a sphere of hellfire from the end of his sword, causing his victim to burst into flames. Deals damage and stuns for 2 seconds.

Vampiric Aura

Nearby friendly melee units gain hit points when they hit enemy units.

Critical Strike

Gives a chance to do more damage on an attack.

Reincarnation

When killed the Skeleton King will come back to life.

  • Scourge
  • 0.56 / 0.44
  • 54 - 56
  • 0.35 / 0.51
  • 3.6
  • 1.7
  • 300
  • Instant
  • 128 (melee)
  • 1800 / 800

Despite the overall simplicity of the Skeleton King's skills, he is one of the most dangerous close combat heroes to fight against, and he becomes extremely powerful when equipped with good items. Hellfire Blast is his one active spell, and it allows him to catch and kill enemies. Vampiric Aura and Critical Strike make him deadly in a straight fight; the Skeleton King hits hard and gains life with every attack. Even if Leoric seems to be destroyed, he is still not beaten. This is where his signature ability comes in: Reincarnation. As long as Reincarnation is ready and the Skeleton King has enough mana, he will revive where he fell after a few seconds at full strength. Reincarnation makes the Skeleton King very difficult to defeat, since you essentially have to kill him twice.

Once a noble knight protecting his kingdom, the man was thrown into Hell, where he was ripped apart over and over for centuries. Now, Lucifer has thrown him back onto the soil, corrupted and mindless, as King Leoric, the Skeleton King. He marches on, leading his minions with an unfaltering gaze, knowing only one thing: the orders given to him by the dark lord himself. Able to cripple his opponents by drawing power from the fiery depths of hell itself, King Leoric is a major threat on the battlefield. His mighty blade allows him and others in his presence to drain the blood of their enemies. It is said that he is unkillable, and those who are struck down by his hellfire don't wake up again.


Hellfire Blast

  • Active
  • Unit
  • T

Leoric launches a sphere of hellfire from the end of his sword, causing his victim to burst into flames. Deals damage and stuns for 2 seconds.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 140
  • 8 seconds
  • 525
  • N/A
  • 2 seconds
  • Enemy unit
  • 100 damage and stun
  • 2
  • 140
  • 8 seconds
  • 525
  • N/A
  • 2 seconds
  • Enemy unit
  • 150 damage and stun
  • 3
  • 140
  • 8 seconds
  • 525
  • N/A
  • 2 seconds
  • Enemy unit
  • 200 damage and stun
  • 4
  • 140
  • 8 seconds
  • 525
  • N/A
  • 2 seconds
  • Enemy unit
  • 250 damage and stun

Notes

• Damage type: magical




Vampiric Aura

  • Passive
  • N/A
  • V

Nearby friendly melee units gain hit points when they hit enemy units.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 600
  • N/A
  • Allied melee unit
  • Gains 10% of attack damage
  • 2
  • N/A
  • N/A
  • N/A
  • 600
  • N/A
  • Allied melee unit
  • Gains 16% of attack damage
  • 3
  • N/A
  • N/A
  • N/A
  • 600
  • N/A
  • Allied melee unit
  • Gains 22% of attack damage
  • 4
  • N/A
  • N/A
  • N/A
  • 600
  • N/A
  • Allied melee unit
  • Gains 28% of attack damage

Notes

• Stacks additively with Vladmir's Offering lifesteal aura.




Critical Strike

  • Passive
  • N/A
  • C

Gives a chance to do more damage on an attack.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any unit
  • 15% chance, 1.25 times normal damage
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any unit
  • 15% chance, 1.75 times normal damage
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any unit
  • 15% chance, 2.25 times normal damage
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any unit
  • 15% chance, 2.75 times normal damage

Notes




Reincarnation

  • Passive
  • N/A
  • R

When killed the Skeleton King will come back to life.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 300 seconds
  • N/A
  • N/A
  • N/A
  • Self
  • Revives Skeleton King, with a delay of 5 seconds
  • 2
  • 150
  • 220 seconds
  • N/A
  • N/A
  • N/A
  • Self
  • Revives Skeleton King, with a delay of 4.5 seconds
  • 3
  • 200
  • 140 seconds
  • N/A
  • N/A
  • N/A
  • Self
  • Revives Skeleton King, with a delay of 4 seconds

Notes

• Will revive even if silenced on death.
• Will not revive if Skeleton King does not have required mana.
• Will not revive if he dies on unpathable terrain.
• If Skeleton King has an Aegis and Reincarnation is cooled down upon death, Reincarnation will trigger first.
• Revives with full HP and full mana.