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Slithereen Guard

Slardar

  • Strength Slardar Strength
    21 + 2.8
  • Agility Slardar Agility
    17 + 2.4
  • Intelligence Slardar Intelligence
    15 + 1.5
  • Slardar

Sprint

Slardar increases his movement speed dramatically, but takes 15% bonus damage.

Slithereen Crush

Slams the ground, stunning and damaging nearby enemy land units. Slows enemy units by 20% for 2 seconds afterwards.

Bash

Gives a chance that an attack will do bonus damage and stun an opponent for 1 second.

Amplify Damage

Amplifies physical damage against enemy units by reducing their armor.

  • Scourge
  • 0.36 / 0.64
  • 51 - 59
  • 0.35 / 0.51
  • 5.38
  • 1.7
  • 300
  • Instant
  • 128 (melee)
  • 1800 / 800

Slardar is a powerful close range stunner and physical damage fighter. He excels at chasing down fragile heroes and bashing them into the dirt. Slithereen Crush and Bash allow him to stun and damage a target, then follow up with additional bashes to keep them stunned and finish them off. To get into close enough range to make use of his stun skills, Slardar uses Sprint. Sprint gives him a massive movement speed bonus for a relatively long duration, but causes him to take extra damage from enemy attacks and spells. This downside makes good Sprint usage critical for Slardar: trying to catch a fleeing hero with Sprint can often turn into a trap, and due to the extra damage Slardar can get into a lot of trouble. To help keep an eye on his target and make sure they go down quickly, Slardar uses Amplify Damage. This ability gives him vision of a target unit and drastically reduces their armor, making them easy prey for his powerful attacks. If faced with this dangerous hero, it's best to keep him as far away as possible.

After a millennium of being trapped under the raging waters of the Maelstrom, Slardar rose from its chaotic depths with his brethren to serve the mighty demon lord, Illidan Stormrage. Fanatically devoted to his cause, this Naga fought valiantly along his side until he succumbed to fatal wounds in the heat of battle. Salvation finally seemed within grasp - that is until his fate became intertwined with the grim reach of the Lich King. Reincarnated as a soulless beast without emotion, Slardar tears through the enemy lines with inhuman speed, striking them out cold with mighty blows, undeterred in his quest to fulfill Ner'zhul's every whim.


Sprint

  • Active
  • Instant
  • T

Slardar increases his movement speed dramatically, but takes 15% bonus damage.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 0
  • 28
  • N/A
  • N/A
  • 20 seconds
  • Self
  • Increases speed by 20%
  • 2
  • 0
  • 28
  • N/A
  • N/A
  • 20 seconds
  • Self
  • Increases speed by 28%
  • 3
  • 0
  • 28
  • N/A
  • N/A
  • 20 seconds
  • Self
  • Increases speed by 36%
  • 4
  • 0
  • 28
  • N/A
  • N/A
  • 20 seconds
  • Self
  • Increases speed by 44%

Notes

• Activating this skill does not cancel channeling spells, meaning you can use Boots of Travel and then use this skill without canceling the teleportation.
• Does not stack with Mask of Madness.
• Amplified damage is the same type of damage dealt.




Slithereen Crush

  • Active
  • Instant
  • R

Slams the ground, stunning and damaging nearby enemy land units. Slows enemy units by 20% for 2 seconds afterwards.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 80
  • 8
  • N/A
  • 350
  • 1 seconds
  • Enemy Units
  • 50 damage, stun and slow
  • 2
  • 95
  • 8
  • N/A
  • 350
  • 1.5 seconds
  • Enemy Units
  • 100 damage, stun and slow
  • 3
  • 105
  • 8
  • N/A
  • 350
  • 2 seconds
  • Enemy Units
  • 150 damage, stun and slow
  • 4
  • 115
  • 8
  • N/A
  • 350
  • 2.5 seconds
  • Enemy Units
  • 200 damage, stun and slow

Notes

• Damage type: physical




Bash

  • Passive
  • N/A
  • B

Gives a chance that an attack will do bonus damage and stun an opponent for 1 second.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • 1 second on heroes (2 seconds on creeps)
  • Any unit
  • 10% chance per attack , 40 bonus damage
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • 1 second on heroes (2 seconds on creeps)
  • Any unit
  • 15% chance per attack , 60 bonus damage
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • 1 second on heroes (2 seconds on creeps)
  • Any unit
  • 20% chance per attack , 80 bonus damage
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • 1 second on heroes (2 seconds on creeps)
  • Any unit
  • 25% chance per attack , 100 bonus damage

Notes

• Damage type: physical
• Deals a separate instance of damage.
• Stun works on magic immune units, but damage does not.
• Does not stack with Cranium Basher.




Amplify Damage

  • Active
  • Unit
  • G

Amplifies physical damage against enemy units by reducing their armor.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 25
  • 10
  • 700
  • N/A
  • 25 seconds
  • Enemy Unit
  • Reduces armor by 10.
  • 2
  • 25
  • 10
  • 700
  • N/A
  • 25 seconds
  • Enemy Unit
  • Reduces armor by 15.
  • 3
  • 25
  • 10
  • 700
  • N/A
  • 25 seconds
  • Enemy Unit
  • Reduces armor by 20.

Notes

• Works on magic immune units.
• Gives True Sight of the target, as well as shared vision of the target.