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Spectre

Mercurial

  • Strength Mercurial Strength
    19 + 2
  • Agility Mercurial Agility
    23 + 2.2
  • Intelligence Mercurial Intelligence
    16 + 1.9
  • Mercurial

Spectral Dagger

The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path.

Desolate

Deals bonus damage that cuts through armor when attacking a hero that has no nearby allied units. Works on Illusions.

Dispersion

Causes any damage taken by Mercurial to be reflected onto all enemies in a 1000 AoE. The further away the enemy is the less damage is dealt.

Haunt

Creates a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 40% damage and each of them will attack only its pair. Haunting images have a 1 second delay before they become active.

  • Scourge
  • 0.3 / 0.7
  • 46 - 50
  • 0.3 / 0.51
  • 3.22
  • 1.7
  • 295
  • Instant
  • 128 (melee)
  • 1800 / 800

Mercurial is able to Desolate opponents for pure damage if she catches them alone, and Disperses damage intake, reflecting it in the area around her. She can hurl a Spectral Dagger at opponents, which will slow and damage enemies, as well as allow Spectre to pass through material objects and travel across any terrain. She should be feared as a constant presence, being able to Haunt images of herself upon all enemy heroes from any distance, and even reform her actual self into any one of those images to physically enter a fight.

A darkness who was ancient even in the early days of the world's existence, Mercurial is the embodiment of rage and vengeance in the souls of those long dead. Haunting her enemies with relentless fervor, she is able to throw a dagger-like projectile that allows her to chase her prey beyond physical boundaries, and the fear and the desolation struck in the hearts of those who have the misfortune of encountering her alone is a pain impossible to withstand. Spectre's thirst for destruction is insatiable, and the upcoming struggle seems to be just what she was waiting for.


Spectral Dagger

  • Active
  • Point
  • D

The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 130
  • 16
  • 2000
  • 125
  • 12 seconds
  • Enemy Units
  • Spectre gains 5% movespeed, enemies lose 5%. Deals 50 damage
  • 2
  • 140
  • 16
  • 2000
  • 125
  • 12 seconds
  • Enemy Units
  • Spectre gains 9% movespeed, enemies lose 9%. Deals 100 damage
  • 3
  • 150
  • 16
  • 2000
  • 125
  • 12 seconds
  • Enemy Units
  • Spectre gains 14% movespeed, enemies lose 14%. Deals 150 damage
  • 4
  • 160
  • 16
  • 2000
  • 125
  • 12 seconds
  • Enemy Units
  • Spectre gains 18% movespeed, enemies lose 18%. Deals 200 damage

Notes

• Damage type: magical
• Buff lasts for 4 seconds after Mercurial leaves shadow path.
• Debuff lasts for 7 seconds after enemy leaves shadow path.
• Slows but does not damage magic immune units.
• The dagger moves at a speed of 857.14 units per second.
• Vision is granted of shadow path when Spectral dagger is cast.




Desolate

  • Passive
  • N/A
  • L

Deals bonus damage that cuts through armor when attacking a hero that has no nearby allied units. Works on Illusions.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 350
  • N/A
  • Enemy Heroes
  • 20 Bonus Damage
  • 2
  • N/A
  • N/A
  • N/A
  • 350
  • N/A
  • Enemy Heroes
  • 35 Bonus Damage
  • 3
  • N/A
  • N/A
  • N/A
  • 350
  • N/A
  • Enemy Heroes
  • 50 Bonus Damage
  • 4
  • N/A
  • N/A
  • N/A
  • 350
  • N/A
  • Enemy Heroes
  • 65 Bonus Damage

Notes

• Damage type: pure
• Damage is dealt before Spectre's actual attack.
• Works only if attacked enemy has no allies in 350 range.
• Your illusions also have the Desolate skill.




Dispersion

  • Passive
  • N/A
  • I

Causes any damage taken by Mercurial to be reflected onto all enemies in a 1000 AoE. The further away the enemy is the less damage is dealt.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 1000
  • N/A
  • Enemy Units
  • 10% of damage
  • 2
  • N/A
  • N/A
  • N/A
  • 1000
  • N/A
  • Enemy Units
  • 14% of damage
  • 3
  • N/A
  • N/A
  • N/A
  • 1000
  • N/A
  • Enemy Units
  • 18% of damage
  • 4
  • N/A
  • N/A
  • N/A
  • 1000
  • N/A
  • Enemy Units
  • 22% of damage

Notes

• Damage type: pure
• Reflected damage is not felt by Spectre, effectively reducing the incoming damage.
• Illusions will not benefit from this ability.
• Full damage is dealt in a 300 AoE around Spectre.
• The damage dealt decreases linearly from a 300 distance to a 1000 distance from Spectre.
• Will not disable Kelen's Dagger of Escape, Heart of Tarrasque and Tranquil Boots.




Haunt

  • Active
  • Instant
  • T

Creates a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 40% damage and each of them will attack only its pair. Haunting images have a 1 second delay before they become active.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 120
  • N/A
  • N/A
  • 5 seconds
  • Enemy Heroes
  • Creates an Illusion beside each enemy hero
  • 2
  • 150
  • 120
  • N/A
  • N/A
  • 6 seconds
  • Enemy Heroes
  • Creates an Illusion beside each enemy hero
  • 3
  • 150
  • 120
  • N/A
  • N/A
  • 7 seconds
  • Enemy Heroes
  • Creates an Illusion beside each enemy hero

Notes

• Illusions have Desolate ability with same level as Spectre's, and damage from Desolate on illusions isn't reduced.
• Illusions are uncontrollable.
• Illusions have 400 base movement speed, regardless of any boots (or Eul's Scepter).
• Illusions cannot be stunned.
• There is a 1 second delay before illusions start attacking their target hero.




Reality

  • Active
  • Point
  • R

Target a location to replace the nearest Haunt Illusion immediately.



  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 0
  • 0
  • Global
  • N/A
  • N/A
  • N/A
  • Replaces Spectre to nearest Haunt illusion

Notes

• Reality can be cast multiple times during Haunt as long as there are still illusions to replace.