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Storm Spirit

Raijin Thunderkeg

  • Strength Raijin Thunderkeg Strength
    19 + 1.5
  • Agility Raijin Thunderkeg Agility
    22 + 1.8
  • Intelligence Raijin Thunderkeg Intelligence
    23 + 2.6
  • Raijin Thunderkeg

Static Remnant

Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy unit comes near it. Lasts 12 seconds.

Electric Vortex

Storm focuses his energy to rip open vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.

Overload

Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.

Ball Lightning

Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or reaches his target. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.

  • Sentinel
  • 0.5 / 0.3
  • 45 - 55
  • 0.3 / 0.51
  • 5.08
  • 1.7
  • 295
  • 1100
  • 480
  • 1800 / 800

A hero for the adrenaline junkies, the Storm Spirit provides arguably the best non stop movement of any hero. When equipped with a lot of items, the Storm Spirit can be seen bouncing around the battlefield, zapping his foes and quickly jumping away. Raijin relies partly on his physical attack and partly on his spells to defeat his enemies. Static Remnant is his main source of spell damage. When cast, this ability leaves a staticky copy of the Storm Spirit behind. Similar to a landmine the image will explode on contact, shocking all nearby enemies. Electric Vortex is a very powerful disabling spell, which grabs a target enemy and drags them to the Storm Spirit. A common tactic is to use Electric Vortex to pull a target into a Static Remnant image. Overload completes this combo, giving the Storm Spirit's next attack a blast of electrical energy whenever he casts a spell. However, Raijin's signature ability is definitely Ball Lightning. This teleportation spell has no cooldown and no maximum range, which means Raijin can bounce about as much as he wants, as long as he has the mana and regeneration to support the high cost of the spell. Raijin behaves much like a storm, starting out weak early on, then gathering power over the course of the game until he becomes an unstoppable force of nature.

A celestial being summoned to aid the Sentinel in their darkest hour; the Storm Spirit chose to manifest itself in the life essence of a humble elementalist, Raijin Thunderkeg. Though the Pandaren's soul perished during the profound surge of pure electrical essence, the divine entity even now seeks refuge in Raijin's body, unable to thrive on its own. However, despite its mortal imprisonment, the Storm Spirit is far from being limited of its tremendous powers. Able of manipulating vast, inexhaustible sources of energy in mysterious ways, it swiftly hails destructive sparks of lightning upon the Sentinel's adversaries, eradicating all that dared to cross its path.


Static Remnant

  • Active
  • Instant
  • R

Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy unit comes near it. Lasts 12 seconds.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 70
  • 3.5
  • N/A
  • 235
  • 12 seconds
  • Enemy unit
  • 140 Damage
  • 2
  • 80
  • 3.5
  • N/A
  • 235
  • 12 seconds
  • Enemy unit
  • 180 Damage
  • 3
  • 90
  • 3.5
  • N/A
  • 235
  • 12 seconds
  • Enemy unit
  • 220 Damage
  • 4
  • 100
  • 3.5
  • N/A
  • 235
  • 12 seconds
  • Enemy unit
  • 260 Damage

Notes

• Damage type: magical
• Static Remnants take 1 second to materialize after this spell is cast.
• Remnants have flying vision and can see over cliffs and trees.
• The explosion actually hits units in a 260 AOE, but will only be triggered by units within 235 AOE.




Electric Vortex

  • Active
  • Unit
  • E

Storm focuses his energy to rip open vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 21
  • 300
  • N/A
  • 1 second
  • Enemy unit
  • Pulls 100 units over 1 second.
  • 2
  • 110
  • 20
  • 300
  • N/A
  • 1.5 seconds
  • Enemy unit
  • Pulls 150 units over 1.5 second.
  • 3
  • 120
  • 19
  • 300
  • N/A
  • 2 seconds
  • Enemy unit
  • Pulls 200 units over 2 second.
  • 4
  • 130
  • 18
  • 300
  • N/A
  • 2.5 seconds
  • Enemy unit
  • Pulls 250 units over 2.5 second.

Notes

• This ability slows the Storm Spirit by 50% for 3 seconds.
• This skill is blocked by Linken's Sphere and can't target magic immune units.




Overload

  • Passive
  • N/A
  • V

Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 275
  • 0.6 seconds
  • Enemy unit
  • 30 Damage
  • 2
  • N/A
  • N/A
  • N/A
  • 275
  • 0.6 seconds
  • Enemy unit
  • 50 Damage
  • 3
  • N/A
  • N/A
  • N/A
  • 275
  • 0.6 seconds
  • Enemy unit
  • 70 Damage
  • 4
  • N/A
  • N/A
  • N/A
  • 275
  • 0.6 seconds
  • Enemy unit
  • 90 Damage

Notes

• Damage type: magical
• Overload slows all affected units' movement speed by 80% and attack speed by 50% for 0.6 seconds.
• Using items does not trigger Overload.




Ball Lightning

  • Active
  • Point
  • G

Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or reaches his target. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • Depending on distance traveled
  • 0
  • Global
  • 125
  • N/A
  • Ground
  • Moves the Storm Spirit to the targeted location doing 8 damage per 100 units traveled at 1250 movespeed.
  • 2
  • Depending on distance traveled
  • 0
  • Global
  • 200
  • N/A
  • Ground
  • Moves the Storm Spirit to the targeted location doing 12 damage per 100 units traveled at 1875 movespeed.
  • 3
  • Depending on distance traveled
  • 0
  • Global
  • 275
  • N/A
  • Ground
  • Moves the Storm Spirit to the targeted location doing 16 damage per 100 units traveled at 2500 movespeed.

Notes

• Damage type: magical
• If the Storm Spirit runs out of mana while traveling he will stop immediately.
• Initial mana cost: 15 + 7% of total mana pool.
• Mana cost per 100 units traveled: 10 + 1% of total mana pool.
• Instant cast abilities can be used while traveling.
• While using this ability, the Storm Spirit is invulnerable.
• This ability destroys trees.