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Tauren Chieftain

Cairne Bloodhoof

  • Strength Cairne Bloodhoof Strength
    24 + 2.3
  • Agility Cairne Bloodhoof Agility
    14 + 1.5
  • Intelligence Cairne Bloodhoof Intelligence
    23 + 1.6
  • Cairne Bloodhoof

Echo Stomp

Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconscious. The spirit and Tauren Chieftain both deal damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is separated from you, it will still perform its part of the spell. 1.4 second channeling time.

Ancestral Spirit

The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While separate from the Chieftain, the spirit will damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.

Natural Order

The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.

Earth Splitter

Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3.14 seconds. Deals 35% of a unit's maximum HP.

  • Sentinel
  • 0.35 / 0.97
  • 47 - 57
  • 0.4 / 0.8
  • 2.96
  • 1.7
  • 315
  • Instant
  • 128 (melee)
  • 1800 / 800

The Tauren Chieftain is a strong physical damage dealer who can disable and destroy many heroes at once with his spells. Most of the Chieftain's abilities revolve around the guardian spirit which aids him in battle. Using Ancestral Spirit, Cairne can temporarily separate the guardian spirit from himself. While the spirit is separate, it causes damage to enemies it strikes and mimics the Chieftain's movement and Echo Stomp ability. When the spirit and Cairne rejoin, he gains a boost to his physical damage and move speed, the strength of which depends on how many enemies the spirit collided with. This makes him a very dangerous physical attacker, especially combined with his offensive aura, Natural Order. This ability reduces the base armor and magic resistance of all nearby units, giving the Chieftain's attacks and spells a significant boost to their damage. His final ability is called Earth Splitter, a powerful area of effect spell which can cause severe damage and disable many enemies at once. Since it takes a few seconds to have any effect and is easy to dodge on its own, it's best to combo this ability with either Echo Stomp or allied disabling spells. However, if multiple enemy heroes are hit by this ability, it generally spells their doom.

Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.


Echo Stomp

  • Active
  • Instant
  • T

Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconscious. The spirit and Tauren Chieftain both deal damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is separated from you, it will still perform its part of the spell. 1.4 second channeling time.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 15
  • N/A
  • 475
  • 2 seconds
  • Enemy units
  • Stuns and deals 80 damage
  • 2
  • 100
  • 15
  • N/A
  • 475
  • 3 seconds
  • Enemy units
  • Stuns and deals 90 damage
  • 3
  • 100
  • 15
  • N/A
  • 475
  • 4 seconds
  • Enemy units
  • Stuns and deals 100 damage
  • 4
  • 100
  • 15
  • N/A
  • 475
  • 5 seconds
  • Enemy units
  • Stuns and deals 110 damage

Notes

• Damage type: magical (spirit), physical (tauren)
• Stunned units will not wake up if damaged in the first 0.65 seconds after being stunned.
• Only player-based damage wakes units.




Ancestral Spirit

  • Active
  • Point
  • C

The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While separate from the Chieftain, the spirit will damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 110
  • 16
  • 1200
  • 275
  • 8 seconds* / 9 seconds**
  • Enemy units
  • Deals 60 damage. Gives 3 attack damage and 1% speed per creep, and 10 attack damage and 5% speed per hero.
  • 2
  • 110
  • 16
  • 1200
  • 275
  • 8 seconds* / 9 seconds**
  • Enemy units
  • Deals 100 damage. Gives 6 attack damage and 1% speed per creep, and 20 attack damage and 5% speed per hero.
  • 3
  • 110
  • 16
  • 1200
  • 275
  • 8 seconds* / 9 seconds**
  • Enemy units
  • Deals 140 damage. Gives 9 attack damage and 1% speed per creep, and 30 attack damage and 5% speed per hero.
  • 4
  • 110
  • 16
  • 1200
  • 275
  • 8 seconds* / 9 seconds**
  • Enemy units
  • Deals 180 damage. Gives 12 attack damage and 1% speed per creep, and 40 attack damage and 5% speed per hero.

Notes

• * Maximum duration of spirit / ** Duration of buff.
• Using the ability again returns the spirit to you.
• Ancient Spirit can be controlled with equal ms to Cairne.
• Ancient Spirit can use Echo Stomp and Sprit return.
• Ancient Spirit has a vision of 450.
• Using Echo Stomp on the Ancient Spirit will also cause Cairne to do an Echo Stomp.




Natural Order

  • Passive
  • N/A
  • N

The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 275
  • N/A
  • Enemy units
  • 25% reduction
  • 2
  • N/A
  • N/A
  • N/A
  • 275
  • N/A
  • Enemy units
  • 50% reduction
  • 3
  • N/A
  • N/A
  • N/A
  • 275
  • N/A
  • Enemy units
  • 75% reduction
  • 4
  • N/A
  • N/A
  • N/A
  • 275
  • N/A
  • Enemy units
  • 100% reduction

Notes

• The Ancestral Spirit also has this ability.
• The spell resistance reduction is actually an 8% / 16% / 25% / 33% spell amplification, resulting in approximately the stated reduction of base resistance




Earth Splitter

  • Active
  • Point
  • E

Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3.14 seconds. Deals 35% of a unit's maximum HP.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 175
  • 100
  • 2400
  • 300 (AoE) / 2200 (distance)
  • 3 seconds
  • Enemy units
  • Deals 35% of targets maximum hp, and slows 30% for 3 seconds.
  • 2
  • 175
  • 100
  • 2400
  • 300 (AoE) / 2200 (distance)
  • 4 seconds
  • Enemy units
  • Deals 35% of targets maximum hp, and slows 40% for 4 seconds.
  • 3
  • 175
  • 100
  • 2400
  • 300 (AoE) / 2200 (distance)
  • 5 seconds
  • Enemy units
  • Deals 35% of targets maximum hp, and slows 50% for 5 seconds.

Notes

• Damage type: magical (50%), physical (50%)
• The crack extends with a speed of 909, to maximum distance of 2400.
• The whole crack implodes 3.14 seconds after casting.
• Enemies have channeling interrupted by the implosion.
• Can hit enemies up to 2500 units in front of Cairne and up to 300 units behind him.