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Tidehunter

Leviathan

  • Strength Leviathan Strength
    22 + 3
  • Agility Leviathan Agility
    15 + 1.5
  • Intelligence Leviathan Intelligence
    16 + 1.7
  • Leviathan

Gush

Summons a spirit of the tides to damage an enemy unit. Reduces the movement speed by 40% and armor of the enemy unit. Lasts 4 seconds.

Kraken Shell

Creates a thick armor shell around Leviathan that protects him against attacks. Additionally, this ability removes negative buffs when he has taken significant damage.

Anchor Smash

Leviathan swings his mighty anchor with a vengeance. Deals physical damage to nearby enemy units and reduces their base attack damage by 40% for 6 seconds.

Ravage

Slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns.

  • Scourge
  • 0.6 / 0.56
  • 47 - 53
  • 0.3 / 0.51
  • 3.1
  • 1.7
  • 310
  • Instant
  • 128 (melee)
  • 1800 / 800

A massive sea monster of incredible strength and toughness, Leviathan is a real tank. Using his Gush skill, he can slow and damage a single target while reducing their armor, allow the Tidehunter and his allies to pummel the target to a pulp. To aid his close combat skills, the Leviathan has a powerful Anchor Smash passive skill, which gives him a chance to unleash a devastating area of effect spin with every attack. A target of Gush who is hit by an Anchor Smash or two is in deep trouble. To protect himself while chasing down and smashing enemies, Leviathan has a second passive: Kraken Shell. This ability reduces all damage from physical attacks by a set number, allowing the Leviathan to wade into combat without fear, ignoring the blows of lesser foes. Kraken Shell also occasionally dispels negative spell effects from Leviathan, making him even more difficult to stop. By far the most feared ability of the Tidehunter is Ravage. This mighty ability allows the Tidehunter to cause immense damage and stun all enemies in a large area around him. This ability is most effective in large team battles, where it is a simple matter to hit the entire enemy team at once with its spikes, setting up the Tidehunter and his allies for an easy victory.

Formerly considered by the Old Gods as an oeuvre of the cosmos, Leviathan was thrown into the watery abyss after an alleged connivance with the Titans whom they have fought against. Chained to an anchor and guarded by a virtually indomitable kraken, the Tidehunter had lain dormant in the unfathomable depths for eons until he finally mustered enough strength to break away. He killed his enslaver, took its shell as armor and the once loathed anchor became his weapon. Unforgiving and frigid as the sea, Leviathan had sworn to disembowel everyone who would dare disturb his much valued freedom as he knocks them out with ravaging force. The terror of the tides had come at last and all those who will try to stop him shall be swept away.


Gush

  • Active
  • Unit
  • G

Summons a spirit of the tides to damage an enemy unit. Reduces the movement speed by 40% and armor of the enemy unit. Lasts 4 seconds.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 120
  • 12
  • 700
  • N/A
  • 4 seconds
  • Enemy units
  • Deals 110 damage, slows movement speed by 40% and reduces armor by 2
  • 2
  • 120
  • 12
  • 700
  • N/A
  • 4 seconds
  • Enemy units
  • Deals 160 damage, slows movement speed by 40% and reduces armor by 3
  • 3
  • 120
  • 12
  • 700
  • N/A
  • 4 seconds
  • Enemy units
  • Deals 210 damage, slows movement speed by 40% and reduces armor by 4
  • 4
  • 120
  • 12
  • 700
  • N/A
  • 4 seconds
  • Enemy units
  • Deals 260 damage, slows movement speed by 40% and reduces armor by 5

Notes

• Damage type: magical




Kraken Shell

  • Passive
  • N/A
  • R

Creates a thick armor shell around Leviathan that protects him against attacks. Additionally, this ability removes negative buffs when he has taken significant damage.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy units
  • Reduces attack damage received by 9 and removes negative buffs every time 600 damage is taken.
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy units
  • Reduces attack damage received by 18 and removes negative buffs every time 600 damage is taken.
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy units
  • Reduces attack damage received by 27 and removes negative buffs every time 600 damage is taken.
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy units
  • Reduces attack damage received by 36 and removes negative buffs every time 600 damage is taken.

Notes

• Does not prevent magical damage
• Only damage from player owned sources is counted towards buff removal.
• Damage counter for buff removal resets when you don't take player based damage for 6 seconds.




Anchor Smash

  • Active
  • Instant
  • C

Leviathan swings his mighty anchor with a vengeance. Deals physical damage to nearby enemy units and reduces their base attack damage by 40% for 6 seconds.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 30
  • 7
  • N/A
  • 400
  • 6 seconds
  • Enemy units
  • 75 damage, 40% attack damage reduction
  • 2
  • 40
  • 6
  • N/A
  • 400
  • 6 seconds
  • Enemy units
  • 125 damage, 40% attack damage reduction
  • 3
  • 50
  • 5
  • N/A
  • 400
  • 6 seconds
  • Enemy units
  • 175 damage, 40% attack damage reduction
  • 4
  • 60
  • 4
  • N/A
  • 400
  • 6 seconds
  • Enemy units
  • 225 damage, 40% attack damage reduction

Notes

• Damage type: physical




Ravage

  • Active
  • Instant
  • V

Slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 150
  • N/A
  • 1025
  • 1.5 seconds
  • Enemy units
  • Deals 200 damage and stuns for 1.5 seconds
  • 2
  • 225
  • 150
  • N/A
  • 1025
  • 1.8 seconds
  • Enemy units
  • Deals 325 damage and stuns for 1.8 seconds
  • 3
  • 325
  • 150
  • N/A
  • 1025
  • 2.25 seconds
  • Enemy units
  • Deals 450 damage and stuns for 2.25 seconds

Notes

• Damage type: magical
• Hit units will fly for 0.52 seconds before the real stun is applied.
• Full damage and stun are dealt to invisible units.
• Ravage waves move outwards at a speed of 775.