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Treant Protector

Rooftrellen

  • Strength Rooftrellen Strength
    25 + 3.3
  • Agility Rooftrellen Agility
    15 + 2
  • Intelligence Rooftrellen Intelligence
    17 + 1.8
  • Rooftrellen

Nature's Guise

Changes a target friendly unit's appearance so that it blends in with the forest. It becomes invisible to enemy eyes, but it must remain near a tree, or the Guise is lost.

Leech Seed

Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 28% and have its life force drained over the next 4.5 seconds. Nearby allied units are healed by the same amount. Pulses 6 times.

Living Armor

Magically creates an armor of vines around a friendly unit or structure, protecting it from harm and healing wounds. Dispels after taking 4-7 instances of damage.

Overgrowth

Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking.

  • Sentinel
  • 0.6 / 0.4
  • 81 - 89
  • 0.5 / 0.51
  • 1.1
  • 1.9
  • 300
  • Instant
  • 128 (melee)
  • 1800 / 800

Seemingly slow and cumbrous in battle, the Treant Protector is a supporter who can help other lanes win without being near while being a powerful and durable supporter in larger fights, increasing the life expectancy of his team significantly. His most prominent ability is Living Armor, a protective skill he can cast globally that heals an allied unit and grants a few protective layers that can block any form of damage. It also works on buildings, so it doubles as a mighty tool for saving allies from forlorn battles and keeping towers alive. When he joins fights himself, he does not hesitate to infect the enemies with Leech Seed, a spell that drains health from a targeted enemy and spreads it to nearby allies while slowing the foe. This makes it an ideal tool to ensure successful ganks early on and keep the team alive in the lategame. If he wants to initiate a bigger teamfight, he can prepare his whole team with Nature's Guise, a low-cooldown ability that allows him to render his team invisible one-by-one as long as they remain near trees. Since Rooftrellen himself stays invisible even when he casts spells, he can also stay in fights and help his team when he is low on health. Last but not least, his ultimate is Overgrowth. It enables him to root enemies in place in a huge area around him, disabling both movement and their attacks for several seconds. With nothing but their spells left to defend, they are at the mercy of the Treant Protector's team.

A treant of immense age and wisdom, Rooftrellen was merely a sapling during the invasion of the Burning Legion. Having grown powerful over thousands of years, Rooftrellen has lent his considerable might to the Sentinel cause. An omnipresent force in the forest, he is capable using his power over the forest to hide his allies. Rooftrellen is aided by the forest itself, providing him with a thick living armor of vines and entangling nearby foes in a deadly embrace, allowing Rooftrellen to pound his victims to dust with his massive gnarled limbs.


Nature's Guise

  • Active
  • Unit
  • T

Changes a target friendly unit's appearance so that it blends in with the forest. It becomes invisible to enemy eyes and gains a 10% movement speed bonus, but it must remain near a tree, or the Guise is lost.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 90
  • 10
  • 600
  • 375 Tree search area
  • 15 seconds
  • Allied units
  • Turns target allied unit invisible
  • 2
  • 80
  • 8
  • 600
  • 375 Tree search area
  • 30 seconds
  • Allied units
  • Turns target allied unit invisible
  • 3
  • 70
  • 6
  • 600
  • 375 Tree search area
  • 45 seconds
  • Allied units
  • Turns target allied unit invisible
  • 4
  • 60
  • 4
  • 600
  • 375 Tree search area
  • 60 seconds
  • Allied units
  • Turns target allied unit invisible

Notes

• Has an initial fade time of 2 seconds, during which the unit is still visible.
• If the unit has a distance of more than 375 to the closest tree during 1 second, the invisibility will be removed.
• Can be used on units even if they aren't close to a tree, but the invisibility will be removed almost instantly.
• Treant Protector can cast spells without losing invisibility from Nature's Guise.
• Has a 0.3 second cast point (less than Rooftrellen's usual 0.5 second cast point).




Leech Seed

  • Active
  • Unit
  • E

Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 28% and have its life force drained over the next 4.5 seconds. Nearby allied units are healed by the same amount. Pulses 6 times.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 140
  • 16
  • 350
  • 500
  • 4.5 seconds
  • Enemy units
  • Slows by 28%, 15 damage/heal per pulse
  • 2
  • 140
  • 14
  • 350
  • 500
  • 4.5 seconds
  • Enemy units
  • Slows by 28%, 30 damage/heal per pulse
  • 3
  • 140
  • 12
  • 350
  • 500
  • 4.5 seconds
  • Enemy units
  • Slows by 28%, 45 damage/heal per pulse
  • 4
  • 140
  • 10
  • 350
  • 500
  • 4.5 seconds
  • Enemy units
  • Slows by 28%, 60 damage/heal per pulse

Notes

• Damage type: magical
• Healing continues even if the target dies.




Living Armor

  • Active
  • Unit
  • V

Magically creates an armor of vines around a friendly unit or structure, protecting it from harm and healing wounds. Dispels after taking 4-7 instances of damage.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 32
  • Global
  • N/A
  • 15 seconds / 4 instances
  • Allied heroes and structures
  • Grants 4 HP regen and a 20 damage block.
  • 2
  • 50
  • 26
  • Global
  • N/A
  • 15 seconds / 5 instances
  • Allied heroes and structures
  • Grants 7 HP regen and a 40 damage block.
  • 3
  • 50
  • 20
  • Global
  • N/A
  • 15 seconds / 6 instances
  • Allied heroes and structures
  • Grants 10 HP regen and a 60 damage block.
  • 4
  • 50
  • 14
  • Global
  • N/A
  • 15 seconds / 7 instances
  • Allied heroes and structures
  • Grants 13 HP regen and a 80 damage block.

Notes

• Can be cast through minimap
• Blocks damage from all sources
• Damage block is calculated after all reductions (armore, magic resistance, etc.)




Overgrowth

  • Active
  • Instant
  • R

Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 70
  • N/A
  • 675
  • 3 seconds
  • Enemy units
  • Entangles all nearby enemy units.
  • 2
  • 175
  • 70
  • N/A
  • 675
  • 3.75 seconds
  • Enemy units
  • Entangles all nearby enemy units.
  • 3
  • 200
  • 70
  • N/A
  • 675
  • 4.5 seconds
  • Enemy units
  • Entangles all nearby enemy units.

Notes

• Prevents usage of the Blink spell.
• Disable works on currently magic immune units, however if a unit becomes magic immune while already affected by Overgrowth, they will break free.