
Rooftrellen
- Strength

27 + 3.4 - Agility

15 + 2 - Intelligence

17 + 1.8 
Nature's Guise
Changes a target friendly unit's appearance so that it blends in with the forest. It becomes invisible to enemy eyes, but it must remain near a tree, or the Guise is lost.
Eyes in the Forest
Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level.
Living Armor
Magically creates an armor of vines around a friendly unit, protecting it from harm and healing wounds.
Overgrowth
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals damage to each.
- Sentinel
- 0.6 / 0.4
- 59 - 67
- 0.5 / 0.51
- 3.1
- 1.7
- 300
- Instant
- 128 (melee)
- 1800 / 1200
The Treant Protector's main focus is helping allies and absorbing damage, although his Overgrowth spell is one of the most powerful offensive abilities in the game. Rooftrellen can buff both his own and his allies' armor and hit point regeneration to very high levels with Natural Armor, and if that isn't enough to keep them safe he can turn them invisible with Nature's Guise. As long as they remain near a tree, they will remain hidden. Eyes in the Forest give Rooftrellen the ability to spy on his enemies. Although most of his abilities are defensive in nature, the Treant Protector's offensive power should not be underestimated. Using Overgrowth he can entangle all enemies in a large area around him, dealing lots of damage and stopping their movement for several seconds. In addition, the Treant Protector is no slouch in combat himself, with a powerful physical attack and near unstoppable constitution. Much like nature itself, this hero should not be underestimated.
A treant of immense age and wisdom, Rooftrellen was merely a sapling during the invasion of the Burning Legion. Having grown powerful over thousands of years, Rooftrellen has lent his considerable might to the Sentinel cause. An omnipresent force in the forest, he is capable using his power over the forest to hide his allies. Rooftrellen is aided by the forest itself, providing him with a thick living armor of vines and entangling nearby foes in a deadly embrace, allowing Rooftrellen to pound his victims to dust with his massive gnarled limbs.

Nature's Guise
- Active
- Unit
- T
Changes a target friendly unit's appearance so that it blends in with the forest. It becomes invisible to enemy eyes, but it must remain near a tree, or the Guise is lost.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 90
- 3 seconds
- 300
- 375 Tree search area
- 15 seconds
- Allied units
- Turns target allied unit invisible
- 2
- 80
- 3 seconds
- 300
- 375 Tree search area
- 30 seconds
- Allied units
- Turns target allied unit invisible
- 3
- 70
- 3 seconds
- 300
- 375 Tree search area
- 45 seconds
- Allied units
- Turns target allied unit invisible
- 4
- 60
- 3 seconds
- 300
- 375 Tree search area
- 60 seconds
- Allied units
- Turns target allied unit invisible
Notes
• If the unit has a distance more than 375 to the closest tree, the invisibility will be removed.
• Can be used on units even if they aren't close to a tree, but the invisibility will be removed almost instantly.
• Treant Protector can cast spells without losing invisibility from Nature's Guise.
Eyes in the Forest
- Active
- Point
- E
Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 100
- 300 seconds
- 125
- N/A
- N/A
- N/A
- Tree Created at Melee Range, 600 vision range
- 2
- 75
- 225 seconds
- 125
- N/A
- N/A
- N/A
- Tree Created at Melee Range, 630 vision range
- 3
- 50
- 150 seconds
- 125
- N/A
- N/A
- N/A
- Tree Created at Melee Range, 660 vision range
- 4
- 25
- 75 seconds
- 125
- N/A
- N/A
- N/A
- Tree Created at Melee Range, 690 vision range
Notes
• Summoned trees have True Sight and can see invisible units.
• The enchanted tree counts as a tree for Nature's Guise.
Living Armor
- Active
- Unit
- V
Magically creates an armor of vines around a friendly unit, protecting it from harm and healing wounds.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 30
- 7 seconds
- 500
- N/A
- 40 seconds
- Allied Units or Structures
- Adds 3 armor and regenerates 1 hit point per second
- 2
- 35
- 7 seconds
- 500
- N/A
- 40 seconds
- Allied Units or Structures
- Adds 6 armor and regenerates 2 hit points per second
- 3
- 40
- 7 seconds
- 500
- N/A
- 40 seconds
- Allied Units or Structures
- Adds 9 armor and regenerates 3 hit points per second
- 4
- 40
- 7 seconds
- 500
- N/A
- 40 seconds
- Allied Units or Structures
- Adds 12 armor and regenerates 4 hit points per second
Notes
• Can target structures.
Overgrowth
- Active
- Instant
- R
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals 85 damage per second to each.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 150
- 160 seconds
- N/A
- 750
- 3 seconds
- Enemy Units
- Entangles all nearby enemy units
- 2
- 175
- 160 seconds
- N/A
- 750
- 4 seconds
- Enemy Units
- Entangles all nearby enemy units
- 3
- 200
- 160 seconds
- N/A
- 750
- 5 seconds
- Enemy Units
- Entangles all nearby enemy units
Notes
• Damage type: magical
• Prevents usage of the Blink spell.
• Disable works on currently magic immune units, however if a unit becomes magic immune while already affected by Overgrowth, they will break free.
















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