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Troll Warlord

Jah'rakal

  • Strength Jah'rakal Strength
    17 + 2.2
  • Agility Jah'rakal Agility
    21 + 2.75
  • Intelligence Jah'rakal Intelligence
    13 + 1
  • Jah'rakal

Berserker Rage

Jah'rakal goes berserk, using his throwing axes as melee weapons. He gains bonus damage, movement speed, attack speed, hit points, armor, and the Bash ability, but can only attack at melee range.

Whirling Axes

Troll is a master of the axe, learning axe skills in all forms of combat. When in melee form, summons magical axes to whirl around him in a circle. When in ranged form, Troll hurls a fistful of axes in cone formation.

Fervor

When Jah'rakal engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With each continuous blow on the same target, Jah'rakal gains understanding of the prey's defenses, and guides each strike with greater ease than the last.

Battle Trance

Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration. Lasts 7 seconds.

  • Sentinel
  • 0.3 / 0.3
  • 38 - 56
  • 0.2 / 0.3
  • 1.94
  • 1.7
  • 300
  • 1200
  • 500
  • 1800 / 800

The Troll Warlord is a pure fighter, able to attack from a distance or up close, where he becomes stronger overall and may also bash. He capitalizes on attack speed, being able to strike and move quickly, as well as enhance his allies to sometimes do the same. Jah'rakal can also Blind his opponents, making it difficult for them to land attacks. Additionally, successive attacks landed on a target enable greater focus for Jah'rakal, greatly increasing his attack speed. If he is able to acquire items and momentum soon enough, there aren't many fighters who can best him.

When the Sentinel first gathered their forces, The Troll Warriors were considered primitive and unreliable. Their pride wounded, many refused to join, some even considering siding with the Scourge. Only a hotheaded young Warlord called Jah'rakal joined the Sentinel. Known as "Blinding Axe" in troll tongue, both for the blinding speed of his axes and his trademark blind technique, his unstoppable rampages have already made him a legend among his allies. However Jah'rakal fights not for the Sentinel, or even to defend the Ancients, but to show Elves, Men, Orcs and anyone else that trolls are the best fighters in the world.


Berserker Rage

  • Toggle
  • Instant
  • G

Jah'rakal goes berserk, using his throwing axes as melee weapons. He gains bonus damage, movement speed, attack speed, hit points, armor, and the Bash ability, but can only attack at melee range.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 0
  • 0
  • N/A
  • N/A
  • Until Switched Back
  • Self
  • Switches between Melee and Ranged
  • 2
  • 0
  • 0
  • N/A
  • N/A
  • Until Switch Back
  • Self
  • Switches between Melee and Ranged
  • 3
  • 0
  • 0
  • N/A
  • N/A
  • Until Switched Back
  • Self
  • Switches between Melee and Ranged
  • 4
  • 0
  • 0
  • N/A
  • N/A
  • Until Switched Back
  • Self
  • Switches between Melee and Ranged

Notes

• Melee mode gives +10 movement speed per level of the skill, +15 damage, +100 HP, +3 armor, and the Bash ability but reduces attack range to 128 (melee) and increases base attack time to 1.55 seconds.




Bash

  • Passive
  • N/A
  • N/A

Gives a chance that an attack will do bonus damage and stun.



  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • N/A
  • N/A
  • N/A
  • N/A
  • 0.8 seconds
  • Any unit
  • 10% chance to deal 20 bonus damage and stun
  • N/A
  • N/A
  • N/A
  • N/A
  • 1.2 seconds
  • Any unit
  • 10% chance to deal 30 bonus damage and stun
  • N/A
  • N/A
  • N/A
  • N/A
  • 1.6 seconds
  • Any unit
  • 10% chance to deal 40 bonus damage and stun
  • N/A
  • N/A
  • N/A
  • N/A
  • 2 seconds
  • Any unit
  • 10% chance to deal 50 bonus damage and stun

Notes

• Damage type: magical
• Jah'rakal only gets this skill when he is in melee form.
• The stun goes through magic immunity.
• Does not stack with Cranium Basher.




Whirling Axes

  • Active
  • None
  • E

Troll is a master of the axe, learning axe skills in all forms of combat. When in melee form, summons magical axes to whirl around him in a circle. When in ranged form, Troll hurls a fistful of axes in cone formation.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Gains two skills, one active at a time depending on the current form
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Gains two skills, one active at a time depending on the current form
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Gains two skills, one active at a time depending on the current form
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Gains two skills, one active at a time depending on the current form

Notes

• The two abilities are independent: you can cast one, transform into your other form, and cast the second ability immediately.




Whirling Axes (ranged)

  • Active
  • Point
  • E

Troll hurls a fistful of five axes in a cone shape. Axes travel up to 900 range, slowing and damaging enemy units.



  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 50
  • 20
  • 900
  • 100*
  • 3 seconds
  • Enemy units
  • Slows movement speed by 30%, deals 75 damage.
  • 50
  • 20
  • 900
  • 100*
  • 3.75 seconds
  • Enemy units
  • Slows movement speed by 30%, deals 75 damage.
  • 50
  • 20
  • 900
  • 100*
  • 4.5 seconds
  • Enemy units
  • Slows movement speed by 30%, deals 75 damage.
  • 50
  • 20
  • 900
  • 100*
  • 5.25 seconds
  • Enemy units
  • Slows movement speed by 30%, deals 75 damage.

Notes

• This skill is available when Troll is in ranged form
• Damage type: magical
• (*) Area of effect of each axe
• Has 0 cast point.




Whirling Axes (melee)

  • Active
  • Instant
  • E

Troll unleashes a set of magical axes which whirl around him in a circle. Nearby enemies take damage and have a chance to miss on their attacks.



  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 50
  • 12
  • N/A
  • 450
  • 4 seconds
  • Enemy units
  • 75 damage, 60% miss chance
  • 50
  • 12
  • N/A
  • 450
  • 5 seconds
  • Enemy units
  • 125 damage, 60% miss chance
  • 50
  • 12
  • N/A
  • 450
  • 6 seconds
  • Enemy units
  • 175 damage, 60% miss chance
  • 50
  • 12
  • N/A
  • 450
  • 7 seconds
  • Enemy units
  • 225 damage, 60% miss chance

Notes

• This skill is available when Troll is in melee form
• Damage type: magical




Fervor

  • Passive
  • N/A
  • F

When Jah'rakal engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With each continuous blow on the same target, Jah'rakal gains understanding of the prey's defenses, increasing his attack speed each attack. Stacks up to 4 times.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Self
  • +22 attack speed per stack
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Self
  • +22 attack speed per stack
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Self
  • +28 attack speed per stack
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Self
  • +34 attack speed per stack

Notes

• If Jah'rakal changes targets, his rage counter drops to zero.
• Maximum of 4 stacks (64 / 88 / 112 / 136 bonus attack speed)




Battle Trance

  • Active
  • Instant
  • R

Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration. Lasts 7 seconds.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 75
  • 30
  • N/A
  • Global
  • 7 seconds
  • Allied heroes
  • Increases attack speed by 60%
  • 2
  • 75
  • 30
  • N/A
  • Global
  • 7 seconds
  • Allied heroes
  • Increases attack speed by 120%
  • 3
  • 75
  • 30
  • N/A
  • Global
  • 7 seconds
  • Allied heroes
  • Increases attack speed by 180%

Notes

• Does not affect illusions.