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Twin Head Dragon

Jakiro

  • Strength Jakiro Strength
    24 + 2.3
  • Agility Jakiro Agility
    10 + 1.2
  • Intelligence Jakiro Intelligence
    28 + 2.8
  • Jakiro

Dual Breath

Jakiro's twin heads let loose an icy blast followed closely by a wave of fire, each dealing initial damage. Enemy units are both slowed and dealt fire damage per second for 4 seconds.

Ice Path

Creates a path of ice in front of Jakiro and freezes any enemy unit that touches it for its duration and deals damage.

Liquid Fire

Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims in an AoE and slow their attacks.

Macropyre

Jakiro unleashes a line of pulsing flame strikes in front of him. Each flame strike deals damage per second for 7 seconds, and has a 225 AOE radius.

  • Sentinel
  • 0.4 / 0.5
  • 46 - 54
  • 0.65 / 0.3
  • 2.4
  • 1.7
  • 290
  • 1100
  • 400
  • 1800 / 800

One place you don't want to be when fighting this beast is in front of him. He has three spells which target an area of effect in front of him, and getting caught in his barrage can cause a lot of pain. Dual Breath is his primary ability, burning and freezing all enemies in a large cone in front of him. In addition to the slow from Dual Breath, he can also completely disable multiple enemies with Ice Path. With two movement disable spells, Jakiro is a good supporter for his allies. In addition, Liquid Fire makes him effective at reducing the effectiveness of enemy physical attack heroes, as well as making towers easier to attack by slowing their retaliation. Macropyre can do a lot of damage if the enemy stays in its path, but it is often more effective as a deterrent rather than a source of damage. Couple with a well-timed Ice Path it can cause significant burning damage, however. Due to his naturally high life and mana, Jakiro doesn't need many items to be effective. This makes him great at supporting heroes who need to get a lot of gold.

Originally found gnawing at the roots of the World Tree during an excavation, this magnificent Chimaera's age is impossible to determine. With his large snapping heads and aggressive, unpredictable behavior, Jakiro is an intimidating creature to say the least, yet is loyal to the Sentinel for reasons all his own. Due to his mystical nature, he has a strange affinity with the elemental forces of ice and fire. This allows him to devastate all in his path, and he is more than capable of keeping his opponents in his line of fury. The Scourge would do best to be wary of this dragon, lest they all freeze and shatter as their precious Frozen Throne melts before their eyes.


Dual Breath

  • Active
  • Unit / Point
  • D

Jakiro's twin heads let loose an icy blast followed closely by a wave of fire, each dealing initial damage. Enemy units are both slowed and dealt fire damage per second for 4 seconds.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 135
  • 10
  • 500
  • 200 (Starting AoE) / 500 (Distance) / 250 (Final AoE)
  • 4 seconds
  • Enemy Unit
  • 35 damage per breath, 5 fire damage per second
  • 2
  • 140
  • 10
  • 500
  • 200 (Starting AoE) / 500 (Distance) / 250 (Final AoE)
  • 4 seconds
  • Enemy Unit
  • 70 damage per breath, 10 fire damage per second
  • 3
  • 155
  • 10
  • 500
  • 200 (Starting AoE) / 500 (Distance) / 250 (Final AoE)
  • 4 seconds
  • Enemy Unit
  • 105 damage per breath, 15 fire damage per second
  • 4
  • 170
  • 10
  • 500
  • 200 (Starting AoE) / 500 (Distance) / 250 (Final AoE)
  • 4 seconds
  • Enemy Unit
  • 140 damage per breath, 20 fire damage per second

Notes

• Damage type: magical
• Can hit units up to 950 range away.
• The slow lasts for 4 seconds and it slows for 30% movespeed and 20% IAS.
• Has a 0.3 second interval between each breath.




Ice Path

  • Active
  • Point
  • T

Creates a path of ice in front of Jakiro, after 0.5 seconds, the path forms and freezes any enemy unit that touches it for its duration and deals damage.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 90
  • 12
  • 1100
  • 150
  • 1 seconds
  • Enemy Unit
  • Deals 25 damage and stuns
  • 2
  • 90
  • 11
  • 1100
  • 150
  • 1.4 seconds
  • Enemy Unit
  • Deals 50 damage and stuns
  • 3
  • 90
  • 10
  • 1100
  • 150
  • 1.8 seconds
  • Enemy Unit
  • Deals 75 damage and stuns
  • 4
  • 90
  • 9
  • 1100
  • 150
  • 2.2 seconds
  • Enemy Unit
  • Deals 100 damage and stuns

Notes

• It takes 0.5 seconds for the path to reach its full extent.
• Frozen units by Ice Path are completly disabled, same properties as Stun.




Liquid Fire

  • Active
  • Unit
  • Q

Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims in an AoE and slow their attacks.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 0
  • 20
  • 400
  • 300
  • 5 seconds
  • Enemy Unit
  • 10 damage per second and 20% attack speed reduction
  • 2
  • 0
  • 15
  • 400
  • 300
  • 5 seconds
  • Enemy Unit
  • 15 damage per second and 30% attack speed reduction
  • 3
  • 0
  • 10
  • 400
  • 300
  • 5 seconds
  • Enemy Unit
  • 20 damage per second and 40% attack speed reduction
  • 4
  • 0
  • 5
  • 400
  • 300
  • 5 seconds
  • Enemy Unit
  • 25 damage per second and 50% attack speed reduction

Notes

• Damage type: magical
• Orb Effect and Buff Placer
• This ability works on units and buildings.
• If used on an enemy tower, it will slow the tower's attacks.




Macropyre

  • Active
  • Point
  • R

Jakiro unleashes a line of pulsing flame strikes in front of him. Each flame strike deals damage per second for 7 seconds, and has a 225 AOE radius.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 220
  • 60
  • 850 (1150*)
  • 225
  • 7 seconds
  • Enemy unit
  • 100 (125*) damage per second, 6 (9*) flame strikes, 900 (1350*) range
  • 2
  • 330
  • 60
  • 850 (1150*)
  • 225
  • 7 seconds
  • Enemy unit
  • 140 (175*) damage per second, 6 (9*)flame strikes, 900 (1350*) range
  • 3
  • 440
  • 60
  • 850 (1150*)
  • 225
  • 7 seconds
  • Enemy unit
  • 180 (225*)damage per second, 6 (9*) flame strikes, 900 (1350*) range

Notes

• Damage type: magical
• Macropyre destroys all trees in the path of fire.
• Macropyre has a 0.1 (0.05*) second interval between each Flame Strike.
• Can be improved by Aghanim's Scepter (* shows the improved values).