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Undying

Dirge

  • Strength Dirge Strength
    22 + 2.1
  • Agility Dirge Agility
    10 + 0.8
  • Intelligence Dirge Intelligence
    27 + 2.0
  • Dirge

Decay

Dirge saps away the strength of enemy heroes and retains it for a period of time.

Soul Rip

Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it.

Tombstone

Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target.

Flesh Golem

Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed. When a plagued unit dies, its essence is transfered back to the Undying, healing it.

  • Scourge
  • 0.3 / 0.3
  • 57 - 65
  • 0.45 / 0.51
  • 3.4
  • 1.7
  • 310
  • Instant
  • 100 (melee)
  • 1800 / 800

Considered to be an exceptionally filthy and despicable specimen by all who encounter him, including his fellow zombies, Dirge has wandered in from the wastes outside to serve the Lich King in hopes of finally obtaining a place of acceptance amongst the Undead masses. While he is still considered to be unpleasant as ever by the rest of the Scourge, his horrifying abilities, which include raising self-replicating lesser ghouls and spreading vile, rapidly communicable plague throughout the enemy ranks, are unquestionably powerful and may just give the Scourge the edge they need to complete their unholy conquest once and for all.


Decay

  • Active
  • Point
  • D

Dirge saps away the strength of enemy heroes and retains it for a period of time.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 70
  • 11 seconds
  • 625
  • 300
  • 21 seconds
  • Enemy Units
  • 4 Strength, 30 Damage.
  • 2
  • 90
  • 9 seconds
  • 625
  • 300
  • 24 seconds
  • Enemy Units
  • 4 Strength, 60 Damage.
  • 3
  • 110
  • 7 seconds
  • 625
  • 300
  • 27 seconds
  • Enemy Units
  • 4 Strength, 90 Damage.
  • 4
  • 130
  • 5 seconds
  • 625
  • 300
  • 30 seconds
  • Enemy Units
  • 4 Strength, 120 Damage.

Notes

• Damage type: magical
• Effect is stackable, but can't set hero's strength lower than 1.
• The strength loss takes effect before the damage.




Soul Rip

  • Active
  • Unit
  • R

Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 25 seconds
  • 650
  • 1000
  • N/A
  • Any units
  • Damages/Heals the target by 25 for each unit around; 5 units max
  • 2
  • 75
  • 20 seconds
  • 650
  • 1000
  • N/A
  • Any units
  • Damages/Heals the target by 25 for each unit around; 10 units max
  • 3
  • 100
  • 15 seconds
  • 650
  • 1000
  • N/A
  • Any units
  • Damages/Heals the target by 25 for each unit around; 15 units max
  • 4
  • 125
  • 10 seconds
  • 650
  • 1000
  • N/A
  • Any units
  • Damages/Heals the target by 25 for each unit around; 20 units max

Notes

• Damage type: magical
• Can heal Tombstone, but can't heal or damage another buildings.
• Every counted unit, friend or enemy, is damaged by 25; it can't be used to kill, it will leave the unit with 1 hp instead.




Tombstone

  • Active
  • Point
  • T

Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 120
  • 60 seconds
  • 250
  • 600
  • 15 seconds
  • Enemy Units
  • 100 HP Deathlust requirement.
  • 2
  • 130
  • 60 seconds
  • 250
  • 800
  • 20 seconds
  • Enemy Units
  • 200 HP Deathlust requirement.
  • 3
  • 140
  • 60 seconds
  • 250
  • 1000
  • 25 seconds
  • Enemy Units
  • 300 HP Deathlust requirement.
  • 4
  • 150
  • 60 seconds
  • 250
  • 1200
  • 30 seconds
  • Enemy Units
  • 400 HP Deathlust requirement.

Notes

• The zombies have the passive ability Deathlust, which grants the zombie an extra 50% movement and attack speed if its target has below 100/200/300/400 hp.
• Tombstone is magic immune, but can be healed by Soul Rip.
• Zombies won't spawn to attack buildings.




Flesh Golem

  • Active
  • Instant
  • F

Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed. When a plagued unit dies, its essence is transfered back to the Undying, healing it for 6% (10% *) (2% (3 *) if non-hero) of its maximum life. Lasts 30 seconds.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 90
  • N/A
  • 750
  • 30
  • Enemy Units
  • 20% Extra Damage
  • 2
  • 100
  • 90
  • N/A
  • 750
  • 30
  • Enemy Units
  • 25% Extra Damage
  • 3
  • 100
  • 90
  • N/A
  • 750
  • 30
  • Enemy Units
  • 30% Extra Damage

Notes

• The souls of units killed near Dirge will return to heal him even if he did not kill them.
• Can be upgraded with Aghanim's Scepter (* shows upgraded values)
• Plague Aura is strongest within 200 distance of Dirge (amplifies 20% (25% *) / 25% (30% *) / 30% (35% *)) and decreases farther away from him (minimum of 5% / 10% / 15%).
• Movement Speed is reduced by 7% in a 750 Area of Effect.
• Dying illusions do not trigger Plague Aura's heal.