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Warlock

Demnok Lannik

  • Strength Demnok Lannik Strength
    18 + 2.5
  • Agility Demnok Lannik Agility
    10 + 1
  • Intelligence Demnok Lannik Intelligence
    24 + 2.7
  • Demnok Lannik

Fatal Bonds

Bonds several enemy units together, causing damage dealt to any of them to be partially felt by the others.

Shadow Word

A single word causes powerful magics to envelop the target. Creates a healing mechanism on a friendly target or damages an unfriendly one.

Upheaval

Stirs up inert magic in a target area, channeling the force into a powerful slowing current that grows more powerful with every passing second it's channeled.

Rain of Chaos

Calls an Infernal down from the sky, stunning nearby enemies. The Infernal lasts 60 seconds, takes reduced damage from spells, has Permanent Immolation and a chance to Pulverize an area on attack.

  • Scourge
  • 0.3 / 0.3
  • 46 - 56
  • 0.5 / 0.5
  • 2.4
  • 1.7
  • 295
  • 1200
  • 600
  • 1800 / 800

Although the Warlock is a powerful support hero, his offensive capabilities should not be underestimated. With a strong physical attack and his Shadow Word ability, the Warlock is tough to beat early game. Shadow Word can be used either offensively to deal damage over time, or defensively to heal an ally. Thanks to this versatility, the Warlock can often be found supporting allies against difficult enemies, using his Shadow Word to heal his lane partner or harass an enemy hero. Later in the game the Warlock's other spells come into play. Fatal Bonds links enemy units together, causing them all to take extra damage when one is attacked. This spell is especially effective at increasing the potency of allied area of effect spells. Although somewhat difficult to use well, Upheaval can be a powerful skill in certain situations. If given time to channel, Upheaval is a potent slow with a large area of effect. The Warlock's primary strength, however, is summoning a powerful Infernal with his devastating Rain of Chaos spell. When cast, this ability drops a meteor on the target area of effect, stunning and damaging in a very large area, as well as summoning the powerful demonic Infernal. This ability makes the Warlock great for initiating battles. After being stunned and attacked by a massive Infernal, his foes will likely have little will left to fight.

Former cultist of the Blacksun, Lannik was among the first of many orcs enslaved by the wretched demons when the Legion's taint befell the lands of Kalimdor - a dire affliction that grew stronger over the years. Mannoroth's sudden and unexpected demise severed this Warlock's ties to demonology, and the absence of its corrupting influenced caused his body to wither onto the verge of death. In exchange for life beyond the grave, he bound a pact with the Lich King.


Fatal Bonds

  • Active
  • Unit
  • F

Bonds several enemy units together, causing 20% of the damage dealt to any of them to be partially felt by the others.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 120
  • 25
  • 800
  • 575
  • 25 seconds
  • Enemy Units
  • Bonds 3 units together
  • 2
  • 120
  • 25
  • 800
  • 575
  • 25 seconds
  • Enemy Units
  • Bonds 4 units together
  • 3
  • 120
  • 25
  • 800
  • 575
  • 25 seconds
  • Enemy Units
  • Bonds 5 units together
  • 4
  • 120
  • 25
  • 800
  • 575
  • 25 seconds
  • Enemy Units
  • Bonds 6 units together

Notes

• Direct HP removal
• Fatal Bonds links the closest enemy units to the target.
• Damage will not disable abilities or items like Kelen's Dagger which requires player based damage.




Shadow Word

  • Active
  • Unit
  • W

A single word causes powerful magics to envelop the target. Creates a healing mechanism on a friendly target or damages an unfriendly one. Does not dispel on attack.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 90
  • 16
  • 500
  • N/A
  • 11 seconds
  • Any Unit
  • 15 hit points per second
  • 2
  • 110
  • 16
  • 500
  • N/A
  • 11 seconds
  • Any Unit
  • 25 hit points per second
  • 3
  • 130
  • 16
  • 500
  • N/A
  • 11 seconds
  • Any Unit
  • 35 hit points per second
  • 4
  • 150
  • 16
  • 500
  • N/A
  • 11 seconds
  • Any Unit
  • 45 hit points per second

Notes

• Damage type: magical
• A hero affected by Shadow Word may be denied once it falls below 25% of its maximum health.




Upheaval

  • Active
  • Point
  • E

Stirs up inert magic in a target area, channeling the force into a powerful slowing current that grows more powerful with every passing second it's channeled. Can channel up to 16 seconds and up to 84% slow.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 50
  • 1200
  • 650
  • 3 seconds
  • Enemy Units
  • Slows by 7% per second
  • 2
  • 110
  • 46
  • 1200
  • 650
  • 3 seconds
  • Enemy Units
  • Slows by 14% per second
  • 3
  • 120
  • 42
  • 1200
  • 650
  • 3 seconds
  • Enemy Units
  • Slows by 21% per second
  • 4
  • 130
  • 38
  • 1200
  • 650
  • 3 seconds
  • Enemy Units
  • Slows by 28% per second

Notes

• Slow amount is calculating with duration of channel, not with how long enemy was in area of effect.




Rain of Chaos

  • Active
  • Point
  • R

Calls an Infernal down from the sky, stunning nearby enemies for 1 second. The Infernal lasts 60 seconds, takes reduced damage from spells, has Permanent Immolation and a chance to Pulverize an area on attack.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 200
  • 165
  • 1200
  • 600
  • 60 seconds
  • Enemy Units
  • Summons 1 (2*) Infernal(s) with average attack
  • 2
  • 300
  • 165
  • 1200
  • 600
  • 60 seconds
  • Enemy Units
  • Summons 1 (2*) Infernal(s) with powerful attack
  • 3
  • 400
  • 165
  • 1200
  • 600
  • 60 seconds
  • Enemy Units
  • Summons 1 (2*) Infernal(s) with deadly attack

Notes

• Damage type: magical
• Magic immune units will be stunned.
• Destroys trees in its AoE.
• Infernal has 900 (*675)/1200 (*900)/1500 (*1125) HP, 15/20/25 regen, 6/9/12 armor, 320/340/360 movespeed, 50 (*38)/75 (*56)/100 (*75) chaos damage, 1.35 sec BAT, 50% net spell resistance, and gives 98 XP and 100 (*50)/150 (*75)/200 (*100) gold bounty.
• Can be improved by Aghanim's Scepter (* shows the improved values).
• With Aghanim's scepter: Impact delay 0.3 seconds, hp and damage are multiplied by 75%, and bounty by 50% for each golem.




Flaming Fists

  • Passive
  • N/A

Gives Infernal a 60% chance that an attack will deal bonus damage to nearby units.



  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • N/A
  • N/A
  • N/A
  • 300
  • N/A
  • Enemy Units
  • 60% chance to deal 100 damage to all nearby enemy units
  • N/A
  • N/A
  • N/A
  • 300
  • N/A
  • Enemy Units
  • 60% chance to deal 150 damage to all nearby enemy units
  • N/A
  • N/A
  • N/A
  • 300
  • N/A
  • Enemy Units
  • 60% chance to deal 200 damage to all nearby enemy units

Notes

• Damage type: magical
• Will not damage ethereal units.




Permanent Immolation

  • Passive
  • N/A

Burns Infernal's nearby enemy units for a certain amount of damage per second.



  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • N/A
  • N/A
  • N/A
  • 250
  • N/A
  • Enemy Units
  • Deals 30 damage per second
  • N/A
  • N/A
  • N/A
  • 250
  • N/A
  • Enemy Units
  • Deals 40 damage per second
  • N/A
  • N/A
  • N/A
  • 250
  • N/A
  • Enemy Units
  • Deals 50 damage per second

Notes

• Damage type: magical
• Immolations of multiple Infernals stack.




Resistant Skin

  • Passive
  • N/A

Reduces the duration of negative spells and renders the Infernal immune to certain spells.



  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Self
  • Immune to certain spells
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Self
  • Immune to certain spells
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Self
  • Immune to certain spells

Notes

• Regarding damage and duration from different spells (like Cyclone and Frost Bite) will consider this unit a hero.
• Cannot be transmuted.
• Cannot be dominated.