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Windrunner

Alleria

  • Strength Alleria Strength
    15 + 2.5
  • Agility Alleria Agility
    17 + 1.4
  • Intelligence Alleria Intelligence
    22 + 2.6
  • Alleria

Shackleshot

Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it.

Powershot

Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels up to 1700 distance, dealing damage and destroying trees in its path. The damaged dealt is greatest to the first target it hits and is reduced by 10% with each other it passes through.

Windrunner

Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for a short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AoE around her.

Focus Fire

Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed on one target. Damage is reduced in this state.

  • Sentinel
  • 0.4 / 0.3
  • 44 - 56
  • 0.3 / 0.5
  • 1.38
  • 1.5
  • 295
  • 1250
  • 600
  • 1800 / 800

Although she is an intelligence hero, Alleria's gameplay style resembles an agility hero in many ways. She relies on her physical attack most of the time, and she has a powerful attack speed increasing ability which lets her fire very quickly. She can launch deadly Power Shots, which strike the first target with massive damage, then lose a little the more units they pass through. Power Shot is very good at picking off injured heroes who are trying to flee, due to its long range, fast projectile, and good initial damage. To stop enemies from fleeing in the first place, Alleria has Shackleshot. Although it doesn't deal any damage by itself, Shackleshot is one of the best single-target stuns around. This ability allows the Windrunner to shackle a target either to a tree or to another enemy unit, potentially stunning two heroes for a lengthy period of time. Windrunner, Alleria's third skill, allows her to escape dangerous situations, position herself for good Shackleshots, and catch up to fleeing enemies. If Powershot isn't enough to take down a target, Alleria can use Focus Fire. This powerful ability makes her attack at the fastest possible rate at a single enemy unit for a long duration, but reduces her total damage. This skill is often used in conjunction with Shackleshot, but it is also effective against buildings and other stationary targets.

In the valleys of Winterspring, deep within the verdant glades of the Forest of Trees, an elf with the power of the wind makes her home. She joined the Sentinel as a free agent shortly after the War of the Magi. Favored by the Goddess of Wind, Alleria received many blessings. Her arrows fly straight and true, piercing all enemies in a line. She can lace her arrow with wind and bind enemies together by creating ethereal shackles. Her footsteps are hastened by the currents of air. It is known that she can dispatch enemies at blinding speed by releasing a flurry of arrows. She is indeed a worthy enemy of the Scourge.


Shackleshot

  • Active
  • Unit
  • E

Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 90
  • 12
  • 800
  • N/A
  • 1.5 seconds shackle
  • Enemy Units
  • Stun for 0.75 seconds, or 1.5 if close to enemy unit or tree
  • 2
  • 100
  • 12
  • 800
  • N/A
  • 2.25 seconds shackle
  • Enemy Units
  • Stun for 0.75 seconds, or 2.25 if close to enemy unit or tree
  • 3
  • 110
  • 12
  • 800
  • N/A
  • 3 seconds shackle
  • Enemy Units
  • Stun for 0.75 seconds, or 3 if close to enemy unit or tree
  • 4
  • 120
  • 12
  • 800
  • N/A
  • 3.75 seconds shackle
  • Enemy Units
  • Stun for 0.75 seconds, or 3.75 if close to enemy unit or tree

Notes

• If the target isn't shackled to anything, the stun only lasts 0.75 seconds.
• This spell can shackle two enemies together, stunning them both.
• Trees created by Furion's Sprout spell are valid targets for shackling.
• Can shackle the target to an enemy unit or tree at most 525/500 units behind it.




Powershot

  • Active
  • Point
  • R

Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels up to 1700 distance, dealing damage and destroying trees in its path. The damaged dealt is greatest to the first target it hits and is reduced by 10% with each other it passes through.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 90
  • 9
  • 1800
  • 125
  • N/A
  • Enemy Unit/Trees
  • Fires an arrow that shoots through targets with 120 initial damage, and 10% reduced damage for each other target hit
  • 2
  • 100
  • 9
  • 1800
  • 125
  • N/A
  • Enemy Unit/Trees
  • Fires an arrow that shoots through targets with 200 initial damage, and 10% reduced damage for each other target hit
  • 3
  • 110
  • 9
  • 1800
  • 125
  • N/A
  • Enemy Unit/Trees
  • Fires an arrow that shoots through targets with 280 initial damage, and 10% reduced damage for each other target hit
  • 4
  • 120
  • 9
  • 1800
  • 125
  • N/A
  • Enemy Unit/Trees
  • Fires an arrow that shoots through targets with 360 initial damage, and 10% reduced damage for each other target hit

Notes

• Damage type: magical
• The arrow initially moves at a rate of 3000 units per second.
• The arrow is slowed a little each time it hits an enemy or a tree.
• This spell destroys trees.
• This skill has a short channeling time. If canceled before Alleria finishes channeling, the arrow will deal less damage.




Windrunner

  • Active
  • Instant
  • W

Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for a short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AoE around her.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 15
  • N/A
  • 300
  • 2.75 seconds
  • Self/Enemy Units
  • 100% evasion, +50% MS, 8% enemy ms slow
  • 2
  • 100
  • 15
  • N/A
  • 300
  • 3.5 seconds
  • Self/Enemy Units
  • 100% evasion, +50% MS, 16% enemy ms slow
  • 3
  • 100
  • 15
  • N/A
  • 300
  • 4.25 seconds
  • Self/Enemy Units
  • 100% evasion, +50% MS, 24% enemy ms slow
  • 4
  • 100
  • 15
  • N/A
  • 300
  • 5 seconds
  • Self/Enemy Units
  • 100% evasion, +50% MS, 30% enemy ms slow

Notes

• The slow will affect enemies with magic immunity.
• Incoming projectiles before this skill is activated will not be evaded.




Focus Fire

  • Active
  • Unit
  • F

Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed on one target. Damage is reduced in this state.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 75
  • 60 (15*)
  • 600
  • N/A
  • 20 Seconds
  • Enemy Units
  • Gains maximum attack speed and 50% (30%*) reduced damage while attacking the target.
  • 2
  • 100
  • 60 (15*)
  • 600
  • N/A
  • 20 Seconds
  • Enemy Units
  • Gains maximum attack speed and 40% (15%*) reduced damage while attacking the target.
  • 3
  • 125
  • 60 (15*)
  • 600
  • N/A
  • 20 Seconds
  • Enemy Units
  • Gains maximum attack speed and 30% (0%*) reduced damage while attacking the target.

Notes

• Can target buildings and magic immune units.
• Has no cast time.
• Bonus attack speed and damage reduction will only apply to the target of Focus Fire, but Alleria can switch targets temporarily and return to the focused target without ending the spell.
• The damage reduction affects all damage from Alleria while the spell is active, including alternate damage such as orb effects.
• Can be improved by Aghanim's Scepter (* shows the improved values).