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Runes are powerful items you can obtain with your hero that vanish when you pick them up, and give you a powerful effect for a limited amount of time.
Rune spawning
Every even numbered minute of game time, starting at the first creep spawn, a rune will spawn at one of the 2 rune spawning locations, if there is not already a rune at one of the spawning locations. Each spawning location is in the river, one of them is north-west of the middle of the map, and the other is south-east. The rune spawning locations are demonstrated by the screenshots below.
Rune spawning location north-west of map middle:

Rune spawning location south-east of map middle:

Individual Runes
There are 5 types of runes in the game, and each has a different color and effect from the others. The runes are detailed below.

Double Damage rune
When acquired, the Double Damage rune gives your hero and any illusions of it that you control within 500 AoE +100% damage for 45 seconds. Note that this damage is only based on base attack damage, base stats, and bonus stats, if you have an item or buff giving a direct bonus to your damage (such as Divine Rapier, or Alacrity), Double Damage will not increase that damage.

Haste rune
The Haste rune increases your movement speed by 100%, which effectively means you will move at the maximum movement speed of 522. Haste rune lasts for 30 seconds.

Illusion rune
When acquired, this rune will create 2 illusions of your hero nearby, these illusions deal 35% the damage of your hero, take 300% normal damage, and last for 75 seconds.

Invisibility rune
The Invisibility rune gives your hero invisibility for 45 seconds, taking actions such as using abilities, using items or attacking breaks this invisibility. There is a fadetime of 2 seconds when you first pick up the Invisibility rune before you become invisible. During this time, you can still act normally (attacking, using items, abilities, etc).

Regeneration rune
When acquired, the Regeneration rune gives you a buff which restores your health by 3000 and mana by 2000 over 30 seconds. If you take any damage during this time or if your mana and hp reach their maximum, the buff will be removed, and the regeneration will end.
Hero
- * Attributes
- * Experience
Unit/Hero Basics
- * Buildings
- * Fountains
- * Illusions
- * Roshan
- * Unit Types
Unit/Hero Specifics
- * Attack Speed
- * Cleave
- * Damage and Armor
- * Hitpoints and Manapoints
- * Invisibility
- * Lifesteal
- * Neutral Creeps
- * Targeting
- * Unit Statistics
Abilities
Items
Environment
- * Day and Night
- * Gold
- * Runes
- * Terrain and Vision
Misc
- * CustomKeys.txt
- * Factions
- * Healing
























